VBMEW-01
First Post
Now, as I say, if a player becomes enamored of the harpoon and wants to become a harpoon specialist, we can sit down and hash that out after the game. The PC is going to have to work for that ability, just like any other martial power--which means she'll appreciate it that much more when she finally masters it.
I dig this, anything is doable if a sacrifice of time and effort are made. Barring what could be seen as supernatural or spell-like, damn near every monster feature is a feat, a power slot, or both away. It just takes forethought from the DM, and willingness to go along from the player who wants it (and he or she better be damned sure about it because they gotta earn what they want, is my motto). I hate soft yeses that wrap around hidden nos because they make my tongue thicken and reek as I'm uttering them. I'll make a deal with the players if its on level terms, which are more often my terms than theirs.
I mean I've sit down and written up entire races, classes, feats, spells, and lots more to helpthose folks have the game thy want, with the balance I need. In the end you kind of have to, to a degree. I mean they are the ones who show up to listen to your story, and you won't have one without them. If it can be imagined then it can be realized, and I learned long ago that at my table I don't hold the monopoly on good ideas.
Damn, I'm not even sure if I'm on-topic anymore....GOBLIN PICADOR FTW!!!!