Mistwell
Crusty Old Meatwad
Recently in a game (that we posted about here) a new player wanted to try something different in a game. We were fighting some kind of big ungainly thing, and there was a rope and grappling hook around. The player wanted to try and hook the monster's leg with the hook, and make a long range trip with it.
The most experienced players (myself included) had an initial reaction of "you cannot do that, it's not in the rules".
It took a moment to stop and think "wait...who cares if it's in the rules - in this situation, it makes sense that he should be able to try, at least at a penalty".
Sometimes it's easy to get bogged down in the rules and lose track of the fact that the game really does call for a lot of ad hoc ruling if the players are allowed to be as creative as they should be allowed to be in a tabletop RPG.
And this harpoon is actually a bit similar to that grappling hook concept, and will likely involve similar ad hoc type rulings. If the DMG gives better guidelines for making ad hoc rulings, all the better!
The most experienced players (myself included) had an initial reaction of "you cannot do that, it's not in the rules".
It took a moment to stop and think "wait...who cares if it's in the rules - in this situation, it makes sense that he should be able to try, at least at a penalty".
Sometimes it's easy to get bogged down in the rules and lose track of the fact that the game really does call for a lot of ad hoc ruling if the players are allowed to be as creative as they should be allowed to be in a tabletop RPG.
And this harpoon is actually a bit similar to that grappling hook concept, and will likely involve similar ad hoc type rulings. If the DMG gives better guidelines for making ad hoc rulings, all the better!