Cadfan said:My personal feelings on the subject, since I know everyone is interested:
I don't think its possible to create streamlined, easy to use rules that allow cool stuff like a picador who spears an opponent and drags them in, but which also allow all the possible logical reactions to being speared and reeled by a picador. The more complete your rules are, the less streamlined they become, and vice versa.
I'm really not willing to give up cool stuff because ease of play and limitations on page count prohibit putting in 10 different unusual reactions to being harpooned.
That's not what I'm asking for. I just want them to describe the ability something like this:
"The picador is adept at controlling larger foes with his harpoon. By pulling them off balance, he can force them to follow his lead, despite their superior size and strength."
That's all I need. It covers the basic, obvious questions that players will have about how on earth a tiny little goblin is able to yank them around. Furthermore, it gives me the basic guidance I need to adjudicate corner cases.
For instance, what if the goblin is knocked unconscious? Obviously, if it's his skill at keeping enemies off-balance that makes his shtick work, the shtick ceases to function if he's unconscious. I don't need a rule in the stat block to tell me that; I can extrapolate it from the fluff... but only if there's good solid fluff to start with.