MortalPlague
Adventurer
For the first session of my new 4th edition campaign, I wanted to have a unique but not-too-challenging villain for a goblin lair. The party will be 9th level, so an ordinary goblin boss simply wouldn't do. And so... my goblin vampire.
Boggorok, Goblin Vampire - L10 Elite Skirmisher
Small undead humanoid (goblin)
Resist 5 necrotic, vulnerable 5 radiant
+10 initiative, +2 saving throws
HP: 210 Bloodied: 105 Surge: 52
AC 26 Fortitude 22 Reflex 24 Will 25
Action Points: 1
Stab: minor action: +15 vs. AC; 2d8+5 damage.
Piggyback: minor action: +13 vs. Reflex; Boggorok climbs up onto the target's back (effectively a grab). While on the target's back, Boggorok shares a space with and moves with his target. Boggorok has combat advantage against the target, though he grants combat advantage to everyone else. Furthermore, any attack against Boggorok which misses will strike whoever he's clinging to. Another character may break Boggorok's grab using acrobatics or athletics, but a failed check permits Boggorok to scramble onto that character's back as a free action.
Suck Blood: standard action, encounter: +13 vs. Fortitude; 3d10+5 damage, and the target is weakened (save ends). Boggorok regains 52 hit points. This power recharges when an adjacent creature becomes bloodied.
But I'm Made Of Spiders: move action: Boggorok shifts 3 squares. During this movement, Boggorok may shift through opponents' spaces, and he ignores difficult terrain. He may also climb as part of this movement.
Goblin Tactics: immediate reaction, when missed by a melee attack; Boggorok shifts 1 square.
Thoughts? Comments? This guy will be encountered with a pair of level 6 soldiers who will mark the adventurers.
Boggorok, Goblin Vampire - L10 Elite Skirmisher
Small undead humanoid (goblin)
Resist 5 necrotic, vulnerable 5 radiant
+10 initiative, +2 saving throws
HP: 210 Bloodied: 105 Surge: 52
AC 26 Fortitude 22 Reflex 24 Will 25
Action Points: 1
Stab: minor action: +15 vs. AC; 2d8+5 damage.
Piggyback: minor action: +13 vs. Reflex; Boggorok climbs up onto the target's back (effectively a grab). While on the target's back, Boggorok shares a space with and moves with his target. Boggorok has combat advantage against the target, though he grants combat advantage to everyone else. Furthermore, any attack against Boggorok which misses will strike whoever he's clinging to. Another character may break Boggorok's grab using acrobatics or athletics, but a failed check permits Boggorok to scramble onto that character's back as a free action.
Suck Blood: standard action, encounter: +13 vs. Fortitude; 3d10+5 damage, and the target is weakened (save ends). Boggorok regains 52 hit points. This power recharges when an adjacent creature becomes bloodied.
But I'm Made Of Spiders: move action: Boggorok shifts 3 squares. During this movement, Boggorok may shift through opponents' spaces, and he ignores difficult terrain. He may also climb as part of this movement.
Goblin Tactics: immediate reaction, when missed by a melee attack; Boggorok shifts 1 square.
Thoughts? Comments? This guy will be encountered with a pair of level 6 soldiers who will mark the adventurers.
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