Mystery Man
First Post
Eldritch goblin I think it was.Mystery Man said:Trollords' "Erde" has a different kind of goblin if memory serves.
Sorry to dwell on that but it's nagging the brain.
Eldritch goblin I think it was.Mystery Man said:Trollords' "Erde" has a different kind of goblin if memory serves.
That's what I did, too. Worked like a charm. My low level PCs greatly fear goblin ambushes.I actually like the fact that goblins go down with one hit; it feels right. What I don't like is that they're not sneaky, tricksy, and false. The solution's obvious: make them Rogues, not Warriors.
Only, they're not. Int 10, baby - goblinkind is just as smart as humanity.Lets think about this. Now, Goblins might be stupid
Yeah, his hobgoblins and orcs are about the toughest bastards you can unleash on your players. They'll be craving a tarrasque afterwardsmmadsen said:No, but he has done Hobgoblins -- on velociraptors, armed with nagamaki (if I remember the term correctly: katana with three-foot handles).
You can find most of SHARK's threads around here:Berandor said:Now, let's see if I can dig up those threads...
ETA:
SHARK Orc
SHARK Ogre
SHARK Hobgoblin
SHARK Dregenar (a custom race)
mmadsen said:I actually like the fact that goblins go down with one hit; it feels right. What I don't like is that they're not sneaky, tricksy, and false. The solution's obvious: make them Rogues, not Warriors.
They don't need fey magic to spoil food and lame horses; they sneak in at night to drop filth in your rations and to hamstring your steeds.
If you ever try to fight them, they run away. Then they ambush you. Again and again.
You may enjoy How would you defend your subterranean kingdom?, which explores this proposition:MarauderX said:Next up, lead the brave PCs into invading the goblin lair, and the place has got to have traps galore, from alarms to crossbow traps to oil slicked puddles waiting to be lit up with a tindertwig. Goblins are small, so any smart leader would likely try to use cramped quarters against medium sized foes. Dropped bags of flour can cover an escape or douse the party rogue to affect hide checks. Pits with spikes barely under the surface of disease-laden mucky water can have deleterious long term problems for the PCs to fix later. Lead them on using a lone goblin decoy so the PCs sprint down trapped corridors before being ambushed. For your RBDM, give the BBEGoblin a vampire or lich template for fun, and watch the PCs struggle through 50 of them just to run away at the end.
MarauderX said:My advice is don't change the stats, just change how they act. Add tons of them, a hoard should do nicely, and treat them all as rogues with decent tumble and sneak attack damage. They're stupid, but they still know basic tactics of swarming an opponent, starting with the weakest for a change. Will they fail the DC=15 tumble checks? Count on it, but how many PCs that face them have enough AoOs via Combat Reflexes to take four of the tumblers down in the same round?
Don't show all your cards to the players - only show them 1/2 of the goblin patrol, and have the other half charge into battle from a hidden flanking position.
Poisons can be utilized to do ability damage of nearly any kind, but they should all have the same type to weaken those stats first. Goblins might also have pets, and a druidic-type goblin might have a menagerie. Snakes, rats, bats, wolves, worgs, badgers, wolverines, lizards, crocodiles, whatever. You could change their little encounter into a full sprint for their lives to the nearest village as a whole clan of goblins pursues them through the wild with worgs to track them.
Next up, lead the brave PCs into invading the goblin lair, and the place has got to have traps galore, from alarms to crossbow traps to oil slicked puddles waiting to be lit up with a tindertwig. Goblins are small, so any smart leader would likely try to use cramped quarters against medium sized foes. Dropped bags of flour can cover an escape or douse the party rogue to affect hide checks. Pits with spikes barely under the surface of disease-laden mucky water can have deleterious long term problems for the PCs to fix later. Lead them on using a lone goblin decoy so the PCs sprint down trapped corridors before being ambushed. For your RBDM, give the BBEGoblin a vampire or lich template for fun, and watch the PCs struggle through 50 of them just to run away at the end.