Goblins in the Cellar (Bront judging)


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Jezira keeps an eye open, curiously hoping for a chance to use her Magic Weapon before the duration runs out.




Spot check (1d20+3=4)

(HA!)

In any case, she'll stay near Justice and Benedict, ready to charge at a moment's notice. Foolish clerics.
 
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The party enters the room cautiously scanning the shadows, but you don't see anything amiss. Braiden does not enter the room and thus is unable to see anything amiss either. Benedict proceeds to K5 with the rest of you behind him as shown in the diagram when readied actions catch you all off guard. A surprise round only allows standard actions, you are all flat-footed, this is what happens:

From various concealed positions 5 Goblins take 5ft steps and shoot arrows at various targets (mostly Benedict), some are close enough to get sneak attack damage!

Goblin #1 sneak attack on Leland with small shortbow (1d20+3=18, 1d4+1d6=3)
Goblin#1 hits Leland (barely) doing almost minimum damage of 3.

Goblin #2 sneak attack on Benedict with small shortbow (1d20+3=18, 1d4+1d6=8)
Goblin#2 hits Benedict doing 8 points!

Goblin #3 shoots at Benedict with small shortbow (1d20+3=11, 1d4=4)
Goblin#3 misses Benedict.

Goblin #4 shoots at Benedict with small shortbow (1d20+3=17, 1d4=4)
Goblin#4 hit Benedict for 4 points of damage.

Goblin #5 sneak attack on Benedict with small shortbow (1d20+3=12, 1d4+1d6=4)
Goblin#5 misses Benedict, who is still standing!

From straight ahead through the open door hustles a large black wolf (with blazing red eyes) directly up to Benedict at square K6. Movement is his entire action during the surprise round. Everyone post initiative rolls!

Initiative:
Goblins 17
Worg 5
Benedict ?
Braiden ?
Jezira ?
Justice ?
Leland ?
Irrianer ?
 

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Justice, Warforged Paladin 2, AC 20/FF 20/TC 10, 21/21 HP

Initiative (1d20+0)=14
Justice looks impassively at the goblins and says, You should have left peacefully. No good can come from taking what isn't yours.
He steps forward (to L5), hoping to offer Benedict some shelter, and swings at the wolf with his longsword, easily carving into the beast's flesh.
Attack (1d20+5)=24 for a threat, confirmation (1d20+5)=21. Damage (1d8+2)=8, (1d8+2)=4, so 12 if 21 confirms, 8 if it doesn't.
 
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Benedict feels the arrows getting into his skins, but the pain is a stimulant. He stands his groudn and attack the large wolf in front of him. But he acts a bit too quickly and his chain, thrown wirth strength seems to miss his target.

[SBLOCK=OOC]Initiative: 15Attack vs the Worg: 13
Damage: 11 (if it hit)[/SBLOCK]
 

irrinaer PP 6/11 AC 16 HP 17 initiative 15

Initiative 15

Irrinaer's eyes flash a bloody red as his mind connects with that of the worg. For an instant the sound of a hundred voices screaming in agony fill the air.

[sblock=OOC]
Worg will save DC 15 mind thrust damage 2d10=9
[/sblock]
 

OOC: If anyone won't be available over the holidays please let me know, we will try to keep this moving as long as four players can post occasionally. Let's get the remaining initiatives posted please. By Friday evening I'll post them myself so round #1 can start.

Generally everyone should be able to post every 48 hours, with the holidays being an exception of course... The DM reserves the right to interceed for any PC that get's behind on posting, as you know. ;)
 

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