"Going Down The Road To Hell!" Is Announced!


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Does that make any sense?

I hope that the approach I have taken will be recieved well, as my desire is to build in, right from the start, maximum flexibility and freedom on the Game Master's part, as well as the player-characters.

I would personally love this approach...and I would hope that any GM thinking of tackling an epic campaign would be happy to see more flexibility in a module.

Still...I'm sure there are a few people out there who'll be disappointed that it wasn't set up like a Paint By the Numbers kit...but they'll get over it.

Cedric
 

now the question becomes.... "Who is gonna have the cajones to honestly review the work of the ex-marine named after an ocean predator?" ;)
 



SHARK said:
For example--with many different NPC's, at these levels, I'm not sure that providing pages and pages of specific directions and strategies is very useful, because, as very intelligent characters, they will adapt different plans quickly to whatever the player-characters do--thus making all those pages of directions and strategies irrelevant.

Well, maybe. Heh. Some groups don't make great tactical choices, and some groups barely make choices at all.

Besides, as an ex-military man you know that every force or individual has a fighting paradigm they are going to try to apply. A smart commander/bad guy will adjust his his approach if his paradigm isn't working, but he *will* try to get the fight onto his terms.

In addition, I think individual Game Masters can select far more interesting spells, and deploy them in ways far better than any straight-jacketed way that I, as the designer, might attempt to provide.

This is just wrong. Your heart's in the right place, I think, but you're missing the point. Some GMs will be "more interesting", some won't, but I guarantee that no three will approach a given group of high-level characters the same! Your suggestions are valuable, and for GMs who don't *want* to spend 30 minutes thinking about good ways to play out the high-level encounter, your advice given within the module as a default approach is a freaking bonus.

Let the guys who want to customize and tweak do it, but give the guys who don't something, too.

(contact)
 

And thus, SHARK forged a new world for all of his fellow bretheren to partake adventures therein.


That is truly an accomplishment.


And to think, it started a little over a year when you started posting those ideas here on EN World and asking for advice on what do to.

I remember people think you were a little crazy with such a campaign like that....I WONDER WHAT THEY'RE THINKIN' NOW!!! ha ha

Best wishes,

Ulrick
 

Alright SHARK!!!! Way to go.! Consider another one sold! I may just have to send my group there.

Let's see that's adventuring in my own campaign/adventures, Necropolis, Banewarrens... hmmm... you did say this would be Epic in scope right? This should just about about do it then. :)
 


Congrats, SHARK! Always great to see someone else staking their claim in the d20 world. But that name?! "Going Down the Road to Hell" seems a bit, well, I don't know...long? Maybe you should drop the "going" and leave the rest, but that's just me. I like playing the bad guy.

Seriously though, good luck with it! :p
 

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