Does that make any sense?
I hope that the approach I have taken will be recieved well, as my desire is to build in, right from the start, maximum flexibility and freedom on the Game Master's part, as well as the player-characters.
SHARK said:
For example--with many different NPC's, at these levels, I'm not sure that providing pages and pages of specific directions and strategies is very useful, because, as very intelligent characters, they will adapt different plans quickly to whatever the player-characters do--thus making all those pages of directions and strategies irrelevant.
In addition, I think individual Game Masters can select far more interesting spells, and deploy them in ways far better than any straight-jacketed way that I, as the designer, might attempt to provide.