Artoomis said:
Player's Handbook, page 150:
That may be true normally, but Golems are mindless contructs incapable of making their own decisions. Thus the inability to "lower" their magic immunity to voluntarily accept spells makes perfect sense.
On the other hand, it would not be unreasonable to rule that a golem could be commanded by its master to accept a spell that would normally have no effect. I wouldn't do that, but I could see it as a not too unreasonable position.
Personally, I think golems are much more interesting when played with a really strict magic immunity that is total and uncompromising. [/B][/QUOTE]
The case can be made either way. Personally, I think life is simpler and more fun when magic immune works like infinite SR that applies to supernatural effects. Are there really that many SU effects in the players hands that would make this much different from spell immunity?