Golems as Living Constructs?

Angel Tarragon

Dawn Dragon
How could I change the aspects of the Warforged to reflect the nature of other awakened constructs? What would your suggestions be?
 
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How would the Warforged racial trait Living Construct Subtype have to be changed in order to be applied to Golems and other constructs (like Stone Gargoyles)?
 

The MM3 specifies the traits of the Living Construct subtype:
[bq]- Has Con score. Does not gain bonus hp for size like other constructs, but does get hp for Con.
- No low-light or dark vision.
- Not immune to mind-affecting effects.
- Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion and energy drain.
- Can't heal damage naturally.
- Subject to critical hits, Fort-save-based effects, massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects and necromancy effects.
- Can run.
- Affected both by spells that affect living creatures and constructs. Only gets half effects from spells of the Healing subschool.
- Does not take damage by acting at 0 hp. Does not lose hp when below 0 (but is still disabled at 0 and unconscious below).
- Can be raised or resurrected.
- No need for eating or sleep, but still get benefit from potions and things like heroes' feast. Spellcasters still need 8 hours of rest to regain spells.[/bq]
 




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