good 1-20 level module?


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Shackled City (great stuff, plus great support on paizo boards and RPGenius).
Mongoose's Drow War (actually levels 1-30),
EN Publishing's War of the Bruning Sky (2nd adventure issued today),
Age of Worms (in Dungeon 124-135),
Savage Tide (in Dungeon 139-150, published half way)

You can build yourself a pretty decent Freeport Adventure Path up to level 13 with the trilogy, Tales, Crisis and Black Sails

Necromancer has some campaigns available that may be linked together to form one big monster campaign (Lost City of Barakus, Trouble at Durbenford, Necropolis for example)

I have Bad Axe Games 'Slavelords of Cydonia' at home, but I don't know enough about it to make a decent recommendation.
 
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sir_ollibolli said:
I have Bad Axe Games 'Slavelords of Caldonia' at home, but I don't know enough about it to make a decent recommendation.

Slavelords kicks ass, although its a little non-traditional. For me, it is the forerunner and still sine qua non of the 'adventure path' concept.
 

Age of Worms, no question. Shackled City is decent but Age of Worms is just DAMN fun.
Savage Tide...eh maybe. I'm on the wait and see mode.

There's always Rappan Athuk Reloaded. The stuff outside the main dungeon can be used to build up characters before heading into the grand daddy of all d20 Dungeons.
 

There's also a number of Freeport PDF adventures, including one that's a direct sequel to the trilogy. Goodman Games also has a Freeport module and it has a number of other ocean-going modules as well, including two high-level ones against an evil storm giant and her giant ship.
 



Dev,

Decent is where people enjoy themselves but then shift gears without saying "Hey let's do this again!"

Great is when you do it again and again, and the fun never stops.
 

I am running a Freeport Campaign with those and the PDF adventures, too, but I am still reluctant to include Shadows over Freeport (Goodman Games DCC) and Hell in Freeport, as those do not really fit in. More about this as I get home from work.

On the other hand, the amount of support for Freeport at the moment on their boards is minimal (but a new blog has been introduced to foreshadow the new Pirate's Guide to Freeport, sounds like a great product, I can't wair for it). Compared to the support on the Paizo boards or here...

By the way, the adventure "Dead Man's Quest" in Dungeon 104 is a great intro to Freeport.
 
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Sir,

Might want to wait until Green Ronin finishes/introduces the new Freeport book before considering the "support" problem you might have.
 

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