Hald does something.
[sblock] I can't recall all the 0th level spells, but I believe resistance is one, so he casts that. Any other useful 0th level spells? Hald also puts up a quickened 60ft darkness on the south wall at 100n60e-30z. He then swims to 110n40e-40z[/sblock] Your turn, Good. You see darkness (if you're still above ground) emanate from under the water, centered most likely at 100n60e-30z on the south wall. (Actually, exactly there, trying to explain it in unspecific terms won't help much.)