Good 8, Evil 9 - Evil wins the Exhibition!

Ah, good time for corrections.

In that case, Bottom of 100 part deux:

Brian inflicts 9 pts, reducing K-Pax to 43 hp.

Bottom of 100:
K-Pax wriggles and fails to escape (37 vs. 41)
K-Pax fails again (32 vs. 36)
K-Pax fails miserably to escape (19 vs. 48)

Top of 101 for Evil!
 

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George (70n50e) and attempts another chaos hammer*.

Brian (105n40e) pins and then grapples for damage. He will pin until he succeeds (if necessary, but I'm guessing the first will succeed).

Ringo (90n80e) attempts another chaos hammer*.

Paul (90n30e) attempts another chaos hammer*.

[sblock] * Switch to unholy blight if the chaos hammer is successful.

How many blasphemies are left per hezrou? I was not keeping track. :heh: [/sblock]
 

Infiniti[sblock]I am guessing that a hezrou can utter a nearly uncountable number of blasphemies. After all, they are the embodiment of evil. I do not know how many blasphemies they have left, however. :)

By the way, nice recovery to even the score, and probably even go ahead soon.[/sblock]
 

Top of 101:
George penetrates SR (roll 33) and K-Pax saves (roll 29) for 12 pts of damage.

Brian pins (43 vs. 36), does damage once (38 vs. 34) and twice (39 vs. 35) for a crushing (11+11 = 22 pts). K-Pax is reduced to 9 hp.

Ringo fails to penetrate SR (roll 29)

Paul penetrates SR (roll 32) and K-Pax barely saves (roll 19) for 13 pts of damage, and is reduce to -4 hp and is dying.

If I understand the rules, Evil can move in the Top of 102 before K-Pax is teleported out in the Bottom of 102 and the next Good combatant moves in.

Good
[sblock]
This also means I need any last actions for Dodge.
[/sblock]

Evil
[sblock]
I'll have to check on the herezou. Brian is down one of his Smite-Bursts, and all of his summonings.
[/sblock]
 

Update for Evil
[sblock]
Paul has used Two Blasphemies, George One.
[/sblock]

Update for Good
[sblock]
I show these for Dodge:
Buffs: aid (r96-r176) +16 hp, shield of faith (r97-), bless (r98-), virtue (r99-), divine power (r100- ) +7 hp
[/sblock]
 
Last edited:

Greybar said:
Top of 101:

If I understand the rules, Evil can move in the Top of 102 before K-Pax is teleported out in the Bottom of 102 and the next Good combatant moves in.
Evil does not get to move in round 102. K-Pax bleeds for a point of damage at the bottom of round 101 for his turn, then gets teleported out at the end of round 101. The new Good combatant comes in before Evil can act.
 


Dodge the celestial charger, angry about that vicious kick, will teleport to 110N55E and skewer Brian with his horn, expending his smite evil in the process.

[sblock]Armstrong the trumpet archon will be on deck, casting magic vestment.[/sblock]
 

"Ha! Dodge! That's funny. Try to dodge this, buddy!"

Should Brian survive, Evil's actions follow:

George will utter a blasphemy.

Upon finishing his prayers to Graz'zt that the Smite Evil misses, Brian's will respond with a full attack and +5 on power attack.

Ringo will utter a blasphemy*.

Paul will utter a blasphemy*.

* If the blasphemy passes SR, then subsequent blasphemies by Ringo and Paul will actually be chaos hammers and then unholy blights.
 

Bottom of 101:
Dodge appears, and hits (34) for (24+15-10) 29 pts of damage
Brian is now at 23 hp.

Top of 102:
George's blasphemy fails to penetrate SR (17)
Brian's full attack goes miss/hit/miss (20,26,25) for (14-10) 4 pts of damage with a claw. Dodge is down to 175 hp.
Ringo's blasphemy penetrates SR (33), but Dodge makes his SV (38)
Paul's chaos hammer fails to penetrate SR (15)

Evil can see that good has a Trumpet Archon reading in the wings.

Good
[sblock]
BTW, I count two separate deflection bonuses overlapping - shield of faith and magic circle
[/sblock]
 

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