RangerWickett said:
Wow. You pretty much want exactly this:
Elements of Magic - Mythic Earth
Great, looks interesting. Will check the reviews tomorrow. Mind a couple questions?
Skill-based magic, feat-based or class-based? (or options for all?)
How complex is it to run? (compared with standard D&D magic)
RangerWickett said:
What kind of game are you planning on running? I'm always interested in modern fantasy games, and maybe I could offer some suggestions on tweaking the magic system to fit your interests just right.
The style's a little in flux at the moment. This is the first game I'm DMing and I'm still finding my feet.
Pretty classic shadowchasers, with a lot of inspiration taken from Buffy.
There's a parallel world to earth where evil reigns (I have defined why that is the case, but is not important here). The 'distance' between the two worlds varies over time, leading to periods of 'high' magic and periods of no magic
I'm pulling in a lot of real-world myths into the game. Knights Templar, Wild hunt, ley lines, etc. Campaign is set in England so lots of history and myth to draw from.
Regarding magic, I want it to feel like fighting fire with fire. (at least for arcane magic. Haven't decided on divine)
There are demons and part-demons, there are monsters from myth, there are normal humans with a desire for power, and into all this is drawn four students who are just beginning to realise that the world is much larger than they thought.
The write-up of half of the first session is here (
http://www.digitalsuicide.co.za Forums>d20 Modern > Shadows Rising > Shadow Rising. You don't need to register to access it.) I'm very behind with my writeup, we've played several more sessions.
Was that what you were looking for?
I'll check out your storyhour tomorrow. *yawn*