Patryn of Elvenshae
First Post
One of my favorite mini-articles was the one a few years back that had the random Monk combat style name generation tables.
Those were ... hilarious ...![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Those were ... hilarious ...
Patryn of Elvenshae said:One of my favorite mini-articles was the one a few years back that had the random Monk combat style name generation tables.
Those were ... hilarious ...![]()
Mouseferatu said:I loved that article. We once legitimately rolled a style called "Hides Like Elbow."![]()
Patryn of Elvenshae said:I'm glad I get the chance to thank you personally* and express my appreciation for a great article. I even liked the quick intro and outro pieces. "Uh ... I Flurry of Blows?"
* Well, as personally as you can get on the internet, anyway!
JoeGKushner said:These can be old or new...
I'll star with Saintly Standards. It would probably be more about templates now, but St. Kargoth and others made numerous apperances in my campaigns back in the day. I loved his sword, Gorgorin the Shatterer (save or be disintigrated, if you made the save, 2d10 points of damage... )I made it an incarnation of Stormbringer ala Michael Moorcock's various Champions, Compaion, and Sword models that pop up in his books. I brought a lot of background to that article but it was still a good read.
I wouldn't mind reading a new article about Saints, either living or dead, in the various settings. Pantheons and Pagans by MEG is one of the few books that covers that type of thinking. I remember in one Fantasy Hero game I used to run, the characters didn't believe in the gods, but they knew the saints were real people... I think I was inspired by that bad middle ages movie Flesh and Blood where they prayed to St. Martin as a warrior patron...
woodelf said:More importantly, i don't think it's coincidence that a large portion--perhaps the majority--of articles cited here are ones that are either rules-free, or have nothing particularly to do with any specific rules system. I think it's that i'm not the only one that finds the most use out of precisely those sorts of articles that provide material that the rulebooks don't, rather than just more variations on the sorts of stuff the rulebooks already provide (i.e., feats, spells, monsters, classes, and other new widgets). ...but the content is precisely the sort of tthing that transcends campaigns, game systems, and maybe even playstyles.