Bookwyrm said:But then it's strange how the Elves always live in a good culture (Drow excepted), and the Orcs always live in an evil one, regardless of which game world they're in.
Are you seriously suggesting this is just 'coincidence'?
But then it's strange how the Elves always live in a good culture (Drow excepted), and the Orcs always live in an evil one, regardless of which game world they're in.
Are you seriously suggesting this is just 'coincidence'?
But dragonlance isn´t really that "strict" in racial alignments and ideals not easily limited to one race. While it is "high fantasy" in the sense of being epic , there are gray areas and no easy answers . Since the whole thing was based on the "Chronicals" by Weis&Hickman, i´m refering to them for examples. The whole race of elves ,while being lawfull good ,is depicted as a bunch of arrogant, self-righteous, rassistic isolationists.Quoting FredDelles ; 1. "Strict" high fantasy, where alignment and ideals are almost inherent (LotR, Dragonlance, perhaps the "Old Grey Box" version of FR)
Since there are no drows on krynn ,i have to use other races for examples,to dissprove your point from the otherside. So it shouldn´t be possible ,for an elf to be evil. But Dalamar isn´t called the "dark elf" for nothing.In "strict" high fantasy, drow are evil to the core and there's no getting around it.
Doesn't the Forgotten Realms have the Ondonti: peaceful Orcs persecuted by the nearby humans?Bookwyrm said:But then it's strange how the Elves always live in a good culture (Drow excepted), and the Orcs always live in an evil one, regardless of which game world they're in.
That's not entirely true -- Drow may not be native to Krynn but thanks to the Dragonlance module DLS4 "Wild Elves" the Drow are definitely there...Stormwing said:Since there are no drows on krynn...
But then it's strange how the Elves always live in a good culture (Drow excepted), and the Orcs always live in an evil one, regardless of which game world they're in.
Dinkeldog said:
Orcs aren't necessarily evil in either Shadowrun or Earthdawn.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.