Good Feat Choices For A Cleric

Divine Metamagic.

Seriously. If he's not going to use his turning attempts on Undead, he might as well use them on having a buff active "all day" or maximizing Healing spells. Best. Cleric. Feat. Evar.
 

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Herobizkit said:
Divine Metamagic.

Seriously. If he's not going to use his turning attempts on Undead, he might as well use them on having a buff active "all day" or maximizing Healing spells. Best. Cleric. Feat. Evar.


Except it won't pay off until level 9 or 12, depending on what other feats he has. He'll have to take the metamagic feat first, then divine metamagic, then probably extra turning at least once (depending on which metamagic he is adding).

DMM is very powerful at high levels, especially if you can grab some nightsticks and you started play at that level. If you have to actually start low and work your way up, you have a bunch of wasted feats for the majority of your adventuring career.
 

Corsair said:
Except it won't pay off until level 9 or 12, depending on what other feats he has. He'll have to take the metamagic feat first, then divine metamagic, then probably extra turning at least once (depending on which metamagic he is adding).

DMM is very powerful at high levels, especially if you can grab some nightsticks and you started play at that level. If you have to actually start low and work your way up, you have a bunch of wasted feats for the majority of your adventuring career.
Actually, with some smart choices Divine Metamagic may pay off earlier. Play human for extra feat, choose domains that grant metamagic feat or Undeath Domain that grants Extra Turning.

A human Cleric 1 with Planning and Undeath domains gains Extend Spell and Extra Turning. For feats choose Persistent Spell and Divine Metamagic[Persistent]. Now he can have one spell persisted even with a charisma of 10. Granted, it is not that powerful until you get persistent Divine Power.
 

In our campaigns we prefer "Create Wondrous Item" to all other item creation spells, due to flexibility. People find magic weapons and armor all the time, but what happens when you start using up your item slots? What if you want a collar of magic fang for your faithful hound? What if your rogue needs a bandana that does CLW when he says ouch (because he's always working point and out of range of the clerics)? Shirts of mage armor? Shoes of Silence? Gloves of Magic Detection?

Other craft feats are relatively boring. Except rods. Rods are cool. But you have to be pretty high level for that.
 

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