Good level 1-3 adventure/module for a group of 12 year old noobs?


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Crust said:
For a cheap download and an easy romp for newer players, try Dymrak Dread. The link is below.

http://paizo.com/store/games/rolepl...heCoast/classicDAndD/adventures/v5748btpy7mv2
If Classic D&D and AD&D modules are fair-game, too, there are some very good free ones over at Dragonsfoot. There's a free C&C module, there, too. Also some free modules (and a game!) at Basic Fantasy.

For that matter, if we're talking about the old stuff, there's always Keep on the Borderlands, Village of Hommlet/Temple of Elemental Evil, and The Sinister Secret of Saltmarsh.
 
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I must respectfully disagree with the wise Herreman about Age of Worms. This adventure series is pretty much a textbook example of what distinguishes "advanced" D&D 3e players from newbies. The adventure series is designed to reward rules mastery, both in terms of character building and in terms of the ability to analyze adventure environments and determine critical encounter points. It is a tremendously difficult module both to play and DM, in terms of ease of prepping encounters and terms of creating and running survivable PCs.
 

Herremann the Wise said:
I believe you can order that issue for delivery through Paizo's website. If you want to download some stuff to see whether you will like the look of it, go to Paizo's site and download the Age of Worms Overload document as well as the Online Support document for Issue 124. There is an entire forum for the Age of Worms adventure path where you will get hundreds of tips and hints for the adventure(s). Peruse those as well to see what you think. :)

Ummm... I thought the preference of the OP was for 3.5.
Nothing at all against C&C which I think is a handy simplified system, but I prefer 3.5 out of the two. I enjoy the preparation, complexities, options and defined ruleset and copious support for it. I suppose what I'm trying to say is that everyone's fun is different and besides, the ruleset used did not seem to be an issue for the OP, just the quality of the module.

Best Regards
Herremann the Wise

I know but he indicated he came form AD&D and was just starting with 3E. So I figured I would tell him to give C&C a try. Kind of bypass the expense of getting seriously into 3E and finding out how overwhelming the rules can become and just go to a system that would allow him to use all his old AD&D material, require only $40.00 to own the PH and M&T (assuming he doesn't buy them at Amazon for about $26.00), and never burn his brain with all the rules and options of 3E.

C&C for me has been as fun as it used to be to play/run 1E with the critical rules improvement of d20. Plus my players still get to use all the feats and skills they want. Except for the skill bonus feats and metamagic feats. Helps keep the spellcasters from becoming broken anyways.
 

ruleslawyer said:
I must respectfully disagree with the wise Herreman about Age of Worms. This adventure series is pretty much a textbook example of what distinguishes "advanced" D&D 3e players from newbies. The adventure series is designed to reward rules mastery, both in terms of character building and in terms of the ability to analyze adventure environments and determine critical encounter points. It is a tremendously difficult module both to play and DM, in terms of ease of prepping encounters and terms of creating and running survivable PCs.

That's a fair point. :)

However, whichever way you cut it, it was a module that seems to have scored high on most people's "fun" meter. I suppose I'm reflecting my own personal characteristics of always trying to jump in the deep(er) end with anything I try. I'm not too sure it is quite as difficult as you are making out but it is by no means easy. Perhaps it would be best just to start with good ol' Sunless Citadel which did an excellent job of introducing PCs and DMs to 3rd edition. However, once these guys have their feet wet, I'd say the Whispering Cairn is right what the OP's looking for.

Treebore said:
I know but he indicated he came form AD&D and was just starting with 3E. So I figured I would tell him to give C&C a try. Kind of bypass the expense of getting seriously into 3E and finding out how overwhelming the rules can become and just go to a system that would allow him to use all his old AD&D material, require only $40.00 to own the PH and M&T (assuming he doesn't buy them at Amazon for about $26.00), and never burn his brain with all the rules and options of 3E.

C&C for me has been as fun as it used to be to play/run 1E with the critical rules improvement of d20. Plus my players still get to use all the feats and skills they want. Except for the skill bonus feats and metamagic feats. Helps keep the spellcasters from becoming broken anyways.

I can understand your almost evangelistic enthusiasm for C&C, it is obviously something that works for you and that you really enjoy. However, when you start talking about "how overwhelming the rules can become", "never burn his brain with all the rules and options", "helps keep the spellcasters from becoming broken anyway" I think you need to take a slight step backwards. Some people would disagree quite strongly with such comments. For myself, I enjoy the rules and by no means do I find the metamagic feats "broken". Besides which, as I said before, the OP seems to have made his playing preferences quite clear and does not seem to be in a hurry to be "converted".

Best Regards
Herremann the Wise
 


I love threads like this!

Dmitry said:
My son has asked me to DM a game of AD&D for him and his three friends. It has been twenty years since I last played the game seriously. I am hoping (having been referred over here to you knowledgeable folks) that you can recommend some good premade modules that would introduce the game to a group of bright 12 year olds who have grown up with MMoRPGs and Harry Potter...

I applaud your introducing the game to the next generation.

Kudos to your Sir!

~~~

If you think the young spuds are up to it, you could look into the two Dungeon Adventure Paths, both are quite well known for being meatgrinders, however. Shackled City can be found as a massive hardcover book, while Age of Worms is still only in magazine format (I'm looking forward to that hardcover!).
 
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Mycanid said:
I kinda like the adventures put out by Goodman Games. They have some of the old 1eAdnd feel and are written for d20 rules, etc. Might give them a look! :)

I second this. My first experience running a game in 3.5 was the Lair of the Rat King. Very nice dungeon crawl with a plot. Looked like a 1Ed mod, played like a 1Ed mod.
 

Forgotten Honor is a real shorty, and has about one puzzle, but it's FREE, and might be just the thing for you! Download it, and take a look-see! It's set for a second level party of four.

A simple cave (which they can wander into, unawares) contains a sarcophagus, and when they disturb it, skeletons attack. After finishing off them (don't forget the DR!), there is a puzzle on the sarcophagus which they may or may not be able to figure out, without help (best, here, to provide an NPC member of the family who knows the location of the tomb, and can read the inscription, if no PC has the skills). Once past that, you have a bunch of skeletons & zombies to re-kill (to make it creepier, but no more dangerous, I describe severed undead limbs as continuing to crawl around on their own, until crushed - you can make it slightly harder if these severed parts can also attack on their own!), one ghoul to scare them with Paralysis, and a little treasure.

To continue this adventure, you can leave clues to the Necromancer with the Ancient Artifact that caused this problem, in the tomb. The PCs could then go after him, and (if successful) then try to destroy the evil artifact!
 

I would recommend C&C as well for the younger players in preference to 3.5. Looking at it from the viewpoint of the young player, there is a lot less to confuse me as a new player but all of the basic fun of roleplaying and hack and slash. The kids might want to move on to 3.5 later as they become familiar with gaming and want more options, but this gives the DM a fairly inexpensive introduction to the gaming world with a fun system. I plan on giving my 12 year old son my set of C&C books to introduce him to the hobby as my group prefers to stay with 3.5.

-KenSeg
gaming since 1978
 

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