Good level 1-3 adventure/module for a group of 12 year old noobs?


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I own all of these and highly recommend them. DCC29 is especially cool -- 20 short adventures for levels 1-2 (easily modified for slightly higher levels).

Akrasia beat me to the punch on this one. The DCC series are all excellent, but DCC29 is excellent; there's a wide variety of "feels" available in that single book, and they're uniformly decent. :)
 

I'd also recommend C&C, with one suggestion. If you do choose to give it a try I'd increase the amount of xp that you give your players significantly. C&C has a much slower advancement than 3.5 and this might frustrate your players, especially if they are playing wizards and paladins.
 

Dungeon Crawl Classics # 28 - Into the Wilds (lvl 1-3)

Reminds me of the Keep on the Borderlands.

My group is currently playing in a slightly modified version and enjoying it very much.

Scott
 

Herremann the Wise said:
That's a fair point. :)

However, whichever way you cut it, it was a module that seems to have scored high on most people's "fun" meter.
True, although I think that probably reflects at least partially on the preferences of ENWorlders (most of who are, I would guess, experienced gamers with enough background to groove on the high nostalgia factor present in AoW). I'd guess that most people playing AoW were very familiar with the rules by the time they started that AP.

The other major caution I have about AoW, as about Return to the Temple of Elemental Evil, is that it's a serious meatgrinder bristling with traps and complex foes. If Dmitry's son and his friends aren't into a LOT of combat, they may experience some fatigue playing this AP.
Perhaps it would be best just to start with good ol' Sunless Citadel which did an excellent job of introducing PCs and DMs to 3rd edition.
I agree here.
 

I like the Sunless Citadel quite a bit, but for a group of newbies, you may find that the more open-ended modules like Crucible of Freya can help stimulate that sense of wonder and the idea that the game-world is a wide open place to explore. Sunless Citadel falls short in that aspect.

If you are a veteran of older editions, you may wish to convert or find a conversion of Keep on the Borderlands, one of the best (if not best) introductory modules for new players and characters, for the reasons I stated above.

Here is one on ENWorld. I haven't read it so I can't vouch for its quality:

http://www.enworld.org/downloads/index.php?cid=8

Good luck!
 


I can understand your almost evangelistic enthusiasm for C&C, it is obviously something that works for you and that you really enjoy. However, when you start talking about "how overwhelming the rules can become", "never burn his brain with all the rules and options", "helps keep the spellcasters from becoming broken anyway" I think you need to take a slight step backwards. Some people would disagree quite strongly with such comments. For myself, I enjoy the rules and by no means do I find the metamagic feats "broken". Besides which, as I said before, the OP seems to have made his playing preferences quite clear and does not seem to be in a hurry to be "converted".

Best Regards
Herremann the Wise


I see your point about the OP's stated preference, but just because your evangelistic about 3E doesn't mean I have less of a right to be equally evangelistic about C&C.

Plus I don't care about how other people love the rules overload of 3E, I didn't and don't. Just because others love it doesn't mean I have to, nor do I have to keep quiet about not liking it. Its a fact that 3E has a ton of rules and that a lot of people felt burned out by them. Facts backed up by many people who have switched to C&C.

If I was lying, or didn't know of at least 22 other DM's with over 100 players that feel the same way I do, maybe then you could belittle my burned out feelings about 3E and I would shut up. But I'm not going to shut up. Get used to me pushing C&C just as much as you push 3E, if not more (meaning me pushing C&C).

Us small dogs on the block have to bark louder to be heard and seen over the big dog. :)
 

Akrasia said:
I own all of these and highly recommend them. DCC29 is especially cool -- 20 short adventures for levels 1-2 (easily modified for slightly higher levels).
I also own it, and I also have enjoyed it. Very, very adapatble to varying settings and situations, as well as "scale-ability" (can be increased for more powerful parties), and no overtly "adult themes".
 


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