I own all of these and highly recommend them. DCC29 is especially cool -- 20 short adventures for levels 1-2 (easily modified for slightly higher levels).
True, although I think that probably reflects at least partially on the preferences of ENWorlders (most of who are, I would guess, experienced gamers with enough background to groove on the high nostalgia factor present in AoW). I'd guess that most people playing AoW were very familiar with the rules by the time they started that AP.Herremann the Wise said:That's a fair point.![]()
However, whichever way you cut it, it was a module that seems to have scored high on most people's "fun" meter.
I agree here.Perhaps it would be best just to start with good ol' Sunless Citadel which did an excellent job of introducing PCs and DMs to 3rd edition.
I also own it, and I also have enjoyed it. Very, very adapatble to varying settings and situations, as well as "scale-ability" (can be increased for more powerful parties), and no overtly "adult themes".Akrasia said:I own all of these and highly recommend them. DCC29 is especially cool -- 20 short adventures for levels 1-2 (easily modified for slightly higher levels).
Again, I completely concur. Fun, simple, straightforward, and very appropriate for younger players.spectre72 said:Dungeon Crawl Classics # 28 - Into the Wilds (lvl 1-3)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.