Greenfield
Adventurer
Okay, I understand what you wrote. What I missed was how that established "targetable zones" (which aren't mentioned any place before now), or how "targetable zones" in any way answered my question.
Now, again, how does full plate make a weapon harder to sunder?
Or, if you prefer, how/why does a Barkskin spell or Amulet of Natural Armor make someone harder to grab, or trip, or disarm, or protect their weapon from being sundered? How does full plate keep a shield from being sundered? (I could see an argument for the shield protecting the armor, but not the other way around.)
I D&D 3.5, these maneuvers call for a touch attack, so things like Dodge and Deflection bonuses count. That part makes sense. But adding raw AC to the mix doesn't, in most cases.
Now, again, how does full plate make a weapon harder to sunder?
Or, if you prefer, how/why does a Barkskin spell or Amulet of Natural Armor make someone harder to grab, or trip, or disarm, or protect their weapon from being sundered? How does full plate keep a shield from being sundered? (I could see an argument for the shield protecting the armor, but not the other way around.)
I D&D 3.5, these maneuvers call for a touch attack, so things like Dodge and Deflection bonuses count. That part makes sense. But adding raw AC to the mix doesn't, in most cases.