I think the fighter utility power "Boundless Endurance" sounds awesome, but in practice has proven to be close to useless.
As a daily, I have to pick my moment to use it which severely limits its worth. Not only that but as a defender, I'm doing my level best to sticky the bulk of the opponents to myself, or at least the big baddy. This means I get hammered, flanked, outmanoeuvred, etc.
By the time Boundless Endurance kicks in, the last thing I want to do is remain bloodied, so of course I might get one tick out of it before I get healed up. And of course, I can get knocked down before it has a chance to do anything at all.
In practice, I'm far better off with No Opening. This would've saved my character from dropping below or close to zero three times so far that I can recall. Whereas out of five largish encounters, I've managed to get all of 4 hit points regeneration out of Boundless Endurance.
Even as an encounter power, I'm not sure I'd take Boundless Endurance over No Opening. At no level can I think where I would want to remain below bloodied for long enough for it to have any substantial effect. Now, if you're completely out of healing surges, down to your last hit point and the cleric is dead, then I could see it being a decent power.
Discuss.
As a daily, I have to pick my moment to use it which severely limits its worth. Not only that but as a defender, I'm doing my level best to sticky the bulk of the opponents to myself, or at least the big baddy. This means I get hammered, flanked, outmanoeuvred, etc.
By the time Boundless Endurance kicks in, the last thing I want to do is remain bloodied, so of course I might get one tick out of it before I get healed up. And of course, I can get knocked down before it has a chance to do anything at all.
In practice, I'm far better off with No Opening. This would've saved my character from dropping below or close to zero three times so far that I can recall. Whereas out of five largish encounters, I've managed to get all of 4 hit points regeneration out of Boundless Endurance.
Even as an encounter power, I'm not sure I'd take Boundless Endurance over No Opening. At no level can I think where I would want to remain below bloodied for long enough for it to have any substantial effect. Now, if you're completely out of healing surges, down to your last hit point and the cleric is dead, then I could see it being a decent power.
Discuss.
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