orcmonk220
First Post
pedr said:Instead of Reach Spell, if you have a few turn attempts have a look at Divine Ward (PH2). You 'ward' one ally (and additional ones at the cost of a turn attempt) and then, by spending a turn attempt, can cast a 'touch' spell on a warded ally as a Range: Close spell. So slightly more limited application as you can only do one or two warded creatures, but 1) no bump to the level of the spell, 2) no need to hit with a ray and 3) no need to prepare in advance, or spend a full round action metamagicing a converted cure spell.
Can someone pm me this feat, or something?
Cheers
For the fighty cleric, I'll look up something from the Complete Warrior. They have a few divine feats.