Soulglow said:CPsi has the Anarchic Initiate PrC, which is almost too good not to take.

Soulglow said:Are you taking into account the Metamind's Free Manifesting allows one to augment higher than a normal Psion can? It's an important intangible of the class. Not that the Metamind is good as is, it sucks. But maybe 9 manifester levels is a bit much.
Free Manifesting (Ps): At 1st level, a metamind can manifest any 1st-level power he knows for free (without spending power points) three times per day.
At higher levels, a metamind gains the ability to freely manifest additional higher-level powers: three 2nd-level powers per day at 3rd level; one 3rd-level power per day at 5th level; one 4th-level power per day at 7th level; and one 5th-level power per day at 9th level.
This benefit applies only to the power point cost of an unaugmented power. Points spent to augment a power and an experience point cost (if any) must be paid as normal.
This is correct. However, the inevitable response to the contrary would probably be best taken to another thread.Soulglow said:I'll explain better. Let's say I'm Psion 5/Metamind 10 for a 10 ML and 10 pt. cap on pp spent on any one power. So if I manifest a 5th level power normally, the power costs 9 points allowing me to augment only another 1 point. If I use Free Manifesting for that 5th level power, I can spend 10 pts on augmenting that power. This is what I was referring to in my initial post. This is more potent when you consider augmented lower-level powers often outshine higher-level powers.
green slime said:I'm actually partial to the Thrallherder myself, but for the note that you exclude yourself from taking the Leadership feat. Which just seems so very counter to common sense, IMO.
Soulglow said:I'll explain better. Let's say I'm Psion 5/Metamind 10 for a 10 ML and 10 pt. cap on pp spent on any one power. So if I manifest a 5th level power normally, the power costs 9 points allowing me to augment only another 1 point. If I use Free Manifesting for that 5th level power, I can spend 10 pts on augmenting that power. This is what I was referring to in my initial post. This is more potent when you consider augmented lower-level powers often outshine higher-level powers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.