wrongness
the first thing I'd say for a combat rogue would be quicker than the eye.
But prestige classes (these usually require some magic or fighter/ranger skill ability):
Sword and fisst
Order of the Bow initiate (4 lvs of fighter for the prereqs)
Duelist (perfect melee rouge, mixed with fighter levels and expert tactictian/quicker than the eye =

)
lasher (always a good one)
Ninja of the crecsent moon (fun fun fun)
Devouted Defender (with the high reflexes, y not, help out that weak wizard)
Tome and Blood
Arcane trickster (as said before)
Planes Manual
gatecrasher (fun for a plane traveling campaign)
Masters of the Wild
Deepwood sniper (in masters of the wild, but hey, it's good for rogues!)
Forsaker rogues could make for some pretty scarey encounters (because lets face it, rogues are good whether or not they have magic!)
DMG
Arcane archer (... mabye)
Shadow dancer
Assasin
Traps and Treachery
Trap Master
Guildmaster
And lets not forget all those MANY variants in quissential rogue
assasin, spy, democrat, on and on and on and on
not exactly pure rogue prestige classes, but good enough!
Anything I missed?