Gruns
Explorer
New homemade Shaman
After further review, none of those seem to be quite what I'm looking for. I find the problem lies in the spell selection for most of them. They're all a little too nature-y or spirit-y for my taste. Looking for something a little more curse-y and buff-y. So I decided to make up my own.
Later!
Gruns
-------------
Gruns' Shaman
Abilities: Wisdom based spellcaster. Chooses spells like a druid. No spontaneous Nature summonings. Specific spell list.
Alignment: Any non-Lawful
Hit Die: d8
Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Jump, Knowledge:Nature, Knowledge:Religion, Ride, Spellcraft, Survival, Swim.
Skill Points: 4 + Int
Weapons: Simple
Armor: Light, Medium, Shields (Not Tower Shields)
Lvl BAB Fort Ref Will Special
--- --- ---- --- ---- -------
1 +0 +2 +0 +2 +1 Natural AC, Toughness
2 +1 +3 +0 +3 Endurance
3 +2 +3 +1 +3 Extend Spell
4 +3 +4 +1 +4 Luck/Unluck(Force anyone to re-roll 1 dice) 1/day
5 +3 +4 +1 +4 +2 Natural AC
6 +4 +5 +2 +5 Diehard
7 +5 +5 +2 +5 Extend Spell use doesn't add +1 to spell slot.
8 +6/+1 +6 +2 +6 Luck/Unluck 2/day
9 +6/+1 +6 +3 +6 Incorporeal(1 min) 1/day
10 +7/+2 +7 +3 +7 +3 Natural AC
11 +8/+3 +7 +3 +7 Poison/Disease Immunity
12 +9/+4 +8 +4 +8 Luck/Unluck 3/day
13 +9/+4 +8 +4 +8 Remove Disease 1/week
14 +10/+5 +9 +4 +9 Incorporeal(1 min) 2/day
15 +11/+6/+1 +9 +5 +9 +4 Natural AC
16 +12/+7/+2 +10 +5 +10 Luck/Unluck 4/day
17 +12/+7/+2 +10 +5 +10 True Resurrection 1/week
18 +13/+8/+3 +11 +6 +11 Remove Disease 2/week
19 +14/+9/+4 +11 +6 +11 Incorporeal(1 min) 3/day
20 +15/+10/+5 +12 +6 +12 +5 Natural AC, Luck/Unluck 5/day
Spells per Day
---0 1 2 3 4 5 6 7 8 9
.1| 3 2 - - - - - - - -
.2| 4 3 - - - - - - - -
.3| 4 3 2 - - - - - - -
.4| 5 4 3 - - - - - - -
.5| 5 4 3 2 - - - - - -
.6| 5 4 4 3 - - - - - -
.7| 6 5 4 3 2 - - - - -
.8| 6 5 4 4 3 - - - - -
.9| 6 5 5 4 3 2 - - - -
10| 6 5 5 4 4 3 - - - -
11| 6 6 5 5 4 3 2 - - -
12| 6 6 5 5 4 4 3 - - -
13| 6 6 6 5 5 4 3 2 - -
14| 6 6 6 5 5 4 4 3 - -
15| 6 6 6 6 5 5 4 3 2 -
16| 6 6 6 6 5 5 4 4 3 -
17| 6 6 6 6 6 5 5 4 3 2
18| 6 6 6 6 6 5 5 4 4 3
19| 6 6 6 6 6 6 5 4 4 4
20| 6 6 6 6 6 6 5 5 5 5
Spell List
Level 0
-------
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Touch of Fatigue
Virtue
Level 1
-------
Bane
Cobra's Breath
Doom
Endure Elements
Enlarge Person
Ghost Light
Longstrider
Lesser Vigor
Ray of Enfeeblement
Ray of Lethargy(Same as Ray of Enfeeblement, except Dex)
Reduce Person
Scales of the Lizard
Level 2
-------
Barkskin
Bear's Endurance
Bull's Strength
Cat's Grace
Curse of Ill Fortune
Decomposition
Delay Poison
Eagle's Splendor
Fox's Cunning
Owl's Wisdom
Restoration, Lesser
Summon Swarm
Level 3
-------
Bestow Curse
Blindness/Deafness
Haste
Infestation of Maggots
Poison
Remove Blindness/Deafness
Remove Curse
Remove Disease
Ray of Exhaustion
Slow
Stinking Cloud
Vigor
Level 4
-------
Contagion
Enlarge Person, Mass
Languor
Neutralize Poison
Pain
Poison Needles
Reduce Person, Mass
Reincarnate
Restoration
Snake Darts
Stoneskin
Unluck
Level 5
-------
Dream
Feeblemind
Greater Vigor
Insect Plague
Metal Skin
Nightmare
Plane Shift
Spell Resistance
Spirit Self
Spiritwall
Vitriolic Sphere
Waves of Fatigue
Level 6
-------
Bear's Endurance, Mass
Bull's Strength, Mass
Cat's Grace, Mass
Eagle's Splendor, Mass
Fox's Cunning, Mass
Owl's Wisdom, Mass
Miasma
Spirit Binding
Spirit Needle
Tortoise Shell
True Seeing
Vigorous Circle
Level 7
-------
Body Outside Body
Bestow Curse, Greater
Commune With Greater Spirit
Creeping Cold, Greater
Creeping Doom
Ethereal Jaunt
Ghostform
Reanimation
Restoration, Greater
Vision
Waves of Exhaustion
Withering Palm
Level 8
-------
Flensing
Horrid Wilting
Iron Body
Phantom Wolf
Regenerate
Level 9
-------
Astral Projection
Etherealness
Foresight
Hindsight
Phantom Bear
After further review, none of those seem to be quite what I'm looking for. I find the problem lies in the spell selection for most of them. They're all a little too nature-y or spirit-y for my taste. Looking for something a little more curse-y and buff-y. So I decided to make up my own.
Later!
Gruns
-------------
Gruns' Shaman
Abilities: Wisdom based spellcaster. Chooses spells like a druid. No spontaneous Nature summonings. Specific spell list.
Alignment: Any non-Lawful
Hit Die: d8
Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Jump, Knowledge:Nature, Knowledge:Religion, Ride, Spellcraft, Survival, Swim.
Skill Points: 4 + Int
Weapons: Simple
Armor: Light, Medium, Shields (Not Tower Shields)
Lvl BAB Fort Ref Will Special
--- --- ---- --- ---- -------
1 +0 +2 +0 +2 +1 Natural AC, Toughness
2 +1 +3 +0 +3 Endurance
3 +2 +3 +1 +3 Extend Spell
4 +3 +4 +1 +4 Luck/Unluck(Force anyone to re-roll 1 dice) 1/day
5 +3 +4 +1 +4 +2 Natural AC
6 +4 +5 +2 +5 Diehard
7 +5 +5 +2 +5 Extend Spell use doesn't add +1 to spell slot.
8 +6/+1 +6 +2 +6 Luck/Unluck 2/day
9 +6/+1 +6 +3 +6 Incorporeal(1 min) 1/day
10 +7/+2 +7 +3 +7 +3 Natural AC
11 +8/+3 +7 +3 +7 Poison/Disease Immunity
12 +9/+4 +8 +4 +8 Luck/Unluck 3/day
13 +9/+4 +8 +4 +8 Remove Disease 1/week
14 +10/+5 +9 +4 +9 Incorporeal(1 min) 2/day
15 +11/+6/+1 +9 +5 +9 +4 Natural AC
16 +12/+7/+2 +10 +5 +10 Luck/Unluck 4/day
17 +12/+7/+2 +10 +5 +10 True Resurrection 1/week
18 +13/+8/+3 +11 +6 +11 Remove Disease 2/week
19 +14/+9/+4 +11 +6 +11 Incorporeal(1 min) 3/day
20 +15/+10/+5 +12 +6 +12 +5 Natural AC, Luck/Unluck 5/day
Spells per Day
---0 1 2 3 4 5 6 7 8 9
.1| 3 2 - - - - - - - -
.2| 4 3 - - - - - - - -
.3| 4 3 2 - - - - - - -
.4| 5 4 3 - - - - - - -
.5| 5 4 3 2 - - - - - -
.6| 5 4 4 3 - - - - - -
.7| 6 5 4 3 2 - - - - -
.8| 6 5 4 4 3 - - - - -
.9| 6 5 5 4 3 2 - - - -
10| 6 5 5 4 4 3 - - - -
11| 6 6 5 5 4 3 2 - - -
12| 6 6 5 5 4 4 3 - - -
13| 6 6 6 5 5 4 3 2 - -
14| 6 6 6 5 5 4 4 3 - -
15| 6 6 6 6 5 5 4 3 2 -
16| 6 6 6 6 5 5 4 4 3 -
17| 6 6 6 6 6 5 5 4 3 2
18| 6 6 6 6 6 5 5 4 4 3
19| 6 6 6 6 6 6 5 4 4 4
20| 6 6 6 6 6 6 5 5 5 5
Spell List
Level 0
-------
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Touch of Fatigue
Virtue
Level 1
-------
Bane
Cobra's Breath
Doom
Endure Elements
Enlarge Person
Ghost Light
Longstrider
Lesser Vigor
Ray of Enfeeblement
Ray of Lethargy(Same as Ray of Enfeeblement, except Dex)
Reduce Person
Scales of the Lizard
Level 2
-------
Barkskin
Bear's Endurance
Bull's Strength
Cat's Grace
Curse of Ill Fortune
Decomposition
Delay Poison
Eagle's Splendor
Fox's Cunning
Owl's Wisdom
Restoration, Lesser
Summon Swarm
Level 3
-------
Bestow Curse
Blindness/Deafness
Haste
Infestation of Maggots
Poison
Remove Blindness/Deafness
Remove Curse
Remove Disease
Ray of Exhaustion
Slow
Stinking Cloud
Vigor
Level 4
-------
Contagion
Enlarge Person, Mass
Languor
Neutralize Poison
Pain
Poison Needles
Reduce Person, Mass
Reincarnate
Restoration
Snake Darts
Stoneskin
Unluck
Level 5
-------
Dream
Feeblemind
Greater Vigor
Insect Plague
Metal Skin
Nightmare
Plane Shift
Spell Resistance
Spirit Self
Spiritwall
Vitriolic Sphere
Waves of Fatigue
Level 6
-------
Bear's Endurance, Mass
Bull's Strength, Mass
Cat's Grace, Mass
Eagle's Splendor, Mass
Fox's Cunning, Mass
Owl's Wisdom, Mass
Miasma
Spirit Binding
Spirit Needle
Tortoise Shell
True Seeing
Vigorous Circle
Level 7
-------
Body Outside Body
Bestow Curse, Greater
Commune With Greater Spirit
Creeping Cold, Greater
Creeping Doom
Ethereal Jaunt
Ghostform
Reanimation
Restoration, Greater
Vision
Waves of Exhaustion
Withering Palm
Level 8
-------
Flensing
Horrid Wilting
Iron Body
Phantom Wolf
Regenerate
Level 9
-------
Astral Projection
Etherealness
Foresight
Hindsight
Phantom Bear