Goodman Games embraces Call of Cthulhu!!

Nobody embraces Cthulhu and gets away with it. Except maybe this kid. You can't tell in the photo, but he is like 20 stories tall.

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You have no idea how much I want to buy this Cthulhu plushie for my five-year-old daughter now. :)
 

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I wish them the best of luck. They'll have to go a long, long way to equal the kind of work Pagan Press did with their stuff. A good CoC adventure should make you throw up a little in your mouth just reading it.
 


One has to wonder how Chaosium would stay afloat without all these license fees.

I mean, the German company that publishes CoC - Pegasus Spiele - dramatically outproduces everything published for the English-language CoC market. Such as with this latest release, a 370 page hardcover:

 

One has to wonder how Chaosium would stay afloat without all these license fees.

I mean, the German company that publishes CoC - Pegasus Spiele - dramatically outproduces everything published for the English-language CoC market. Such as with this latest release, a 370 page hardcover:

*snip great cover*​

Impressive. I am not really interested in playing a CoC related game, but this cover tempts me to buy the book, anyway!
 

Impressive. I am not really interested in playing a CoC related game, but this cover tempts me to buy the book, anyway!

Get it. It's a massive gazetteer of world locations (mostly real, a few purely Mythos-related) that can be used in CoC locations - or other games set in the real world that focus on uncovering ancient ruins and other places with mystical significance.

And it works great as a source of ideas for fantasy worlds, too.
 

Dare I begin to hope, that since Goodman has the GSL and now a license for Chaosium, we might see some 4E (D&D) cross-over products? Cthulhu d20 was my all-time favorite d20-era product... Lovecraftian rituals and monsters would be a killer sourcebook for 4E.

I agree that Pagan Publishing was the high-mark for Cthulhu adventures, though I have a soft-spot for Beyond the Mountains of Madness (an actual Chaosium piece)... lots of Cthulhu adventures scare the players, but very few of them make the players feel dirty afterwards... that one left a psychological mark. Besides, it looks like Goodman is sticking with 1920's era. I'll keep an open mind, they have a great track record with D&D, but horror will be a new challenge.
 

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