RSKennan
Explorer
blackshirt5 said:Um, is the new magic system gonna be so far removed that I can't use it with normal D&D? I like being able to use Relic and Rituals 1 & 2.
On a more serious note, the magic system is not entirely new. The spells and the way they are cast is the same as you're used to, but certain areas make a certain type more or less powerful. I'm trying to make it as seamless as possible. I'm also pretty sure that the way I handle this would jibe well with any alternate magic systems that you may use, such as Elements of Magic, though I haven't seen it yet, so I can't be positive.
Enhanced magics are called "signature magics" and hindered magics are called "countersignature magics" The overall level of magic remains strong, and for every signature there is an equal and opposite countersignature. The combined signature/countersignature pair is called an area's "spectrum". Signature and countersignature do not always fall as you would expect, and each signature is a separate unit which may be paired with any other countersignature to further define an area.
These places of power explain why the ancient cultures have not fallen, because if you control or create one, they empower you and often hinder your enemies. Certain places gain a reputation for certain types of magic, such as divination, elemental etc. They help to define atmosphere and theme for an adventure if you want to use them.
The world has not been taken over by them, however, because when one gets too powerful it risks being destroyed by a "Rage Storm" whereby the area's Spectrum is balanced once again.
Hope that clears a few things up.
-Scott
(edit: typos)
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