Goodman Games to publish the Morningstar Hardcover... My first book!


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Nice job sir!

I tell ya', knowing an ENWorlder wrote something always increases the likelihood of me buying it. Yes, which means I buy a lot...
 


RSKennan said:


The Chapters are;
I. Age of Majesty: An Introduction to Thraxis
II. Heroes of Morningstar: The Characters
III. Mystic Forces: Magic
IV. Of Nine Empires: An overview
V. [Snappy Title Pending]: Brendir
VI. Gods and Men: Faith
VII. The Canticle: Adventures
VIII. [Snappy Title Pending]: Factions
IX. [Snappy Title Pending]: Monsters


In chapter 2, the characters, are there any unusual things that characters can take? Guildcraft from Bastion, the various Path of series, and a few others (Quint. books) show some nifty ideas? Any Legendary PrCs? This is a concept I don't think other companies have taken advantage of really.

Magic? New spells or spell effects? Some mention was made of places of power where magic is lesser/greater. Similiar to the Occult Lore varaint or something else? Does this include magic items or just spells?

Monsters: Will this include monster prestige classes and specific feats for the new monsters introduced? Will it have any information on which monsters are standard to the setting?
 

Kai Lord said:
Congratulations. What a thrill! Not to mention the appearance of a very intriguing setting. When's the release date?

"Junish" but that depends on a few factors, and I'm not in charge of all of them.
 

JoeGKushner said:


In chapter 2, the characters, are there any unusual things that characters can take? Guildcraft from Bastion, the various Path of series, and a few others (Quint. books) show some nifty ideas? Any Legendary PrCs? This is a concept I don't think other companies have taken advantage of really.

Magic? New spells or spell effects? Some mention was made of places of power where magic is lesser/greater. Similiar to the Occult Lore varaint or something else? Does this include magic items or just spells?

Monsters: Will this include monster prestige classes and specific feats for the new monsters introduced? Will it have any information on which monsters are standard to the setting?

In Chapter two I present two new core classes, The Artificer, and Eidolon. The artificer is less about steampunk than exquisite ancient world-style craftsmanship, and the eidolon replaces paladins, being more of a hero of the people than a holy knight. Other than these classes, the numerous races, some prestige classes that are appropriate to Thraxis. and about a dozen feats, there's not much else. There are no legendary prestige classes in the hardcover, but you won't be dissapointed; the Characters chapter still takes up 1/4 of the book.

In the Magic chapter, I introduce a system for giving an area a magical "spectrum" of varied strength; defining which magics are easier and harder to use within the area. These effects apply to more than just spells, they have sweeping effects on the way of life within an area, but I can't give it all away...

These rules allow for places like Delphi and places of power from many fantasy novels.

There are several new spells as well.

The monsters chapter is a selection of a few of Morningstar's signature monsters. Depending on what happens between now and June, there will be at least 10, and up to 15 of these monsters.

I stuck to the SRD when coming up with new material, which is why you won't see Legendary Classes and Prestige Races at this point. If and when the ELH enters the SRD, I wanted plenty of room. Morningstar was a WotC setting search semifinalist, and I came up with a lot of my ideas with WotC in mind. Since then they've been able to expand far beyond what they would have been if the setting had been picked up by WotC but some design decisions have held over. Back then the big news was the ELH, and I'm very excited about putting the two together, when it's possible. The setting is designed with an eye towards explaining and allowing for the existence of epic level characters, and not to break while doing so.

But of course, you don't have to be epic to be world-famous, or greatly influential, and the worlds' 'iconics' will never overshadow the PCs.
 
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Sounds interesting so far.

How about incorporating cities that are OGL like Freeport or Skraag? Freeport rocks and I always enjoy it when publishers like Paradigm or MEG (before the merger) put it in the setting, even if it's only a paragraph or two telling you where it's at.
 


JoeGKushner:
With regard to your first question, Morningstar is not based on the medieval paradigm that many worlds are, therefore, it would probably take some work to fit medieval cities and settings into the world. I am not familiar with either Freeport or Skraag, so I'm not sure how much work it would take. I wouldn't rule it out, but I can't be sure.

The second question is easier to answer. The core book will focus on an empire called Brendir as the center of a campaign, since it is most familiar to players who have played medieval fantasy settings. Distant locales are explained by an overview of other major empires. Future suppliments will likely expand these descriptions to fully-fledged locales for play as well as describing Brendir more fully. I'll probably do one or two empires per book. I also feel that the Canticle deserves it's own book.

Monster Manuals are a given, adventure books, and all the usual support we've come to expect, with Morningstar at center stage.

In my wilder dreams, I'd like there to be novels, and who knows where that might lead.

I retain rights to Morningstar, So I have a vested interest in keeping the setting supported, and making people who enjoy it happy.
 
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