Quasqueton said:
I'm really amazed. If people say AotCG is one of the best DCC adventures, I definitely won't bother even looking at other DCCs. I mean, I thought it flat out stunk. I won't even use a part of it -- the ultimate insult. (If I can't find something to steal and insert into my own adventures sometime, the material is worthless.)
Wow, tastes differ I guess. :\
I'm a big fan of the whole line. Dungeon Crawl Classics seem to remain on my shelf every time I do a "Product Purge", which places them in the same vein as
Nemorens Vault,
Maze of Screaming Silence and
Tomb of Abysthor.
And yes,
Aerie of the Crow God is definitely in the running for "best" of the lot.
What I mostly like about them is that (And I am probably showing my age here) they
actually seem to deliver about the level of detail that I want.
At only 30-odd pages long each (on average) the Dungeon Crawl Classics get mostof the grunt-work of adventure prep done for me: Broad Concept, specific encounters, maps and suchlike.
The fact that they
lack complexity is one of my favorite facets of the whole series. Honestly, the more complex a module background is (with either NPC's, political situations or what have you) the less able I am to slot it into my game. So the fact that Goodman Games proudly tout features like "no NPC's you aren't expected to kill" on the cover is music to my ears.
If I want "Campaign Specific No-Kill NPC's" I'll put them in. It's a hell of a lot harder to remove them from a prepared plot than it is to add another level of plot to an adventure.
Anyway, I've strayed a bit. Here is my list in no particular order...
- Aerie of the Crow God
- Bloody Jack's Gold
- The Dragonfiend Pact
- Lost Tomb of the Sphinx Queen
- The Secret of Smuggler's Cove (which I haven't run yet, but is on the "to do" list