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Gormenghast

During the breakfast, with mouth full of boiled egg
I remember this jester guy that telling tales over there, he helped me to pass the buckets of water, I see he knows some tales, maybe he know some rumors about the wizard.
What are you suggesting to do?

he raises his hand, Hey Bartender, More Vodka please

Yair : I forgot the name of the wizard as we know it (Daniel), and there was a place that Annan suggested that we go and look.

I suggest we go there and start.
 

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Roy: The wizard was called Ambrosius at Gormenghast and in Latin, Annan called him Daniel and apparantly he presents himself as Daniil in Russia. (Confusing, I know, sorry.)
Annan did not suggest any place, really, but he did say that
Annan said:
He usually confined himself to the facilities at the back, our residence, and the Cathedral (although he didn't strike as Christian really... strange thing that). I'm confident he isn't at any of these, however, so I'm at a loss.

While you sit and eat people start whisepring in hush voices around you, saying your party is responsible to the deaths. The tensions grow for a while, but Chen's tales (that are much more amusing and don't pin any ritual murder on anyone) turn the tide and in short time the issue is forgotten. A few people, most notably the owner, still uncomfortably peer at Chronius's cloaked figure.
 

to sophia:
"Well, my lady, I've heard a thing is best percieved when veiwed from many different angles," says a grinning chen, "I am Chen, a humble traveler from Cathay. It's a pleasure to make your acquaintance in this more relaxed environment."
 

I don't want to cut into or force your actions, but I don't see a coherent picture of what the party is doing. If you won't decide, I'll assume you go to Annan's in about one (real-world) day.
I am not satisfied with the pacing, this is my first PbP effort so if anyone has any suggestions ....:confused:
 

It is a bright nice day, warm and pleasant. Or maybe the events of last night drove the people from their houses. For whatever reason, the streets are bustling.
This changes when you reach the Jewish quarter, where people are clearly huddled behind closed doors. Annan's door stands barred. Knocking on it, you are greeted by the guards but not allowed in. After a fairly long wait Eo, Annan's son, exits the compound.
"My father is occupied" he says unceremoniously. "I was told to take you to the marsh on your arrival, so that you may review the place Daniel was renting." His expression gives you the distinct feeling he would rather be juggling hot coals.
He pays no heed to Chen, perhaps mistaking him for a member of the entrouge.
 


Eo looks at Victor, obviously disturbed at being forced to actually make conversation. "I don't know" he says reluctantly, "but he was there a lot."
 

When told that Annan cannot come to meet them, Sofia nods understandingly. After Victor's question about Ambrosius, she returns to the subject of Eo's father, "Yes, your father must be busy, given the events of last night. We heard a wild variety of accounts at the inn this morning, Eo. Does your father have any idea what really happened?"
 

"What else do you expect from uneducated commoners?" interrupts Chronius. "They would believe anything, invent any ludicrous story and can´t tell a mystic symbol from a wart. It´s not listening to such rumours how we´re going to archieve anything."

"Yes, we´d like to have a look at the place we´ve just rented, as soon as we can."
 

Eo nods in suprised agreement with Chronius. "The place you rented, yes... I hope you brought spare cloths."

He leads you to the back of the compound, where a low marsh begins, feeding into the nearby river. Although he tries to walk over solid land the place is soggy, and at times crossing a pool of water is unavoidable. There is only one building in the little marsh, and he leads you to it.
Unlocking the heavy doors to the barn-like structure he lets you inside. It is a large open space, dry and suprisignly well built. As you enter a small flock of birds is startled, and some fly off an opening near the roof. The place is littered with their dung, but is otherwise filled with stocky functional furniture including tables, chairs, a few chests, and a single bed (just the wooden frame).
Dominating the room is a large barrel connected through pipes to an assortment of equipment on the table that is, without a doubt, an alchemical arrangement. The bird's dung make the whole thing unusable, but that's nothing a little cleaning can't fix.

Eo looks at the place along with the rest of you. He gives a particularly puzzled look at the alchemical equipment. "No fireplace" he notes. "No wonder he only rented in summer."
 
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Into the Woods

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