Someone
Adventurer
Chronius enters the barn again and turns his attention to the chests. If Ambrosius kept important things in them, they could be trapped, if he had plenty of Vis to spend in Rituals... and he did. Chronus hesitates between destroying them or being somewhat more subtle, and goes for the second option. There´s plenty of time, and nothing to gain rushing the job. He stands near the chests, muttering some magical nonsense.
[OOC1: Casting a spontaneous Intellego Vim spell to sense magic in the chests. Decrease the range to Touch, and spend Fatigue on it. Total is (Intellego 3+Vim 4+Intelligence 4+Die roll 6-Aura 2)/2=7, about enough to detect spells of... (looking rulebook) about level 30 or more.
If it´s "safe", order the grogs to open them; if they can´t, destroy the locks, or the chests, with Perdo magic.]
[OOC1: Casting a spontaneous Intellego Vim spell to sense magic in the chests. Decrease the range to Touch, and spend Fatigue on it. Total is (Intellego 3+Vim 4+Intelligence 4+Die roll 6-Aura 2)/2=7, about enough to detect spells of... (looking rulebook) about level 30 or more.
If it´s "safe", order the grogs to open them; if they can´t, destroy the locks, or the chests, with Perdo magic.]