Mercule said:
does it have to be some absurd planar city?
My issue with Sigil is the idea of a somewhat neutral planar city where angels and demons could sit down and have a discussion or where someone could just kick back and relex. The former really only belongs on the Prime, in secret, IMO. The latter, well, maybe Elysium, but only if you're favored by the gods.
It does need to be a place where the party can chat with fiends and walk across town and chat with celestials. That pretty much sums up the first quest.
Felon said:
How does the adventure get the characters--who, like myself, are unfamiliar with the planescape setting--acclimated to plane-hopping?
The party basically walks along a branch of Yggdrasil that pokes into Sigil. This takes them to Ysgard. No
plane shift required. I don't think
ps is
ever required. Each planar jaunt takes advantage of Sigil's status as City of Doors. Their contact points them in the right direction, tells them how to activate the portal, and the party makes it. Then they have to figure out how to get back. Frankly, I think this is more fun than
plane shift+teleport.
If you [as DM] are not familiar with different planes, then make absolutely sure that you read up on them in the DMG, and also keep a notecard of the salient points of each plane (e.g. double caster level on Evil or Chaos spells in the Demonweb, no Teleportation allowed, stronger poison, -2 on Cha checks for L or G characters, etc).
Plane-hopping is fun, though! The party IMC is currently in the Demonweb (the Harrowing, yay), and I have them scared stiff of running into casters or demons (e.g. Hezrou) who can drop a double-caster-level
blasphemy.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
And yes, I will--I mean would, ha ha--do that, thanks for asking. One of the PCs IMC reads this board, so no spoilers, please. They're only about halfway through, so they haven't even gotten to the really outlandish stuff...