MortalPlague
Adventurer
Some have. But there's enough carriages found bloody and cracked open at the side of the road to put the fear of the woods into the villagers. A combination of fear and complacency have kept the villagers in Croft.I don't buy that the villagers haven't abandoned their sodden moldy villages. Sure, travel is dangerous, I get that. But in 10 (ten!) years, nobody could travel for a week to escape??
That's a very interesting idea. I love the idea of them making up excuses why they haven't left yet. I don't think I'm going to use it; it winds up being a little twilight zone for this campaign. But it's still an interesting idea.Perhaps the rain comes from clouds laced with ... been charmed into staying put.
Ah, but Daylight is a cleric spell. And thus... witchcraft! Who can command the sun to shine?Oh, and daylight spells would be in high demand. After years of gloom, some people would (literally) kill for a bit of daylight.
Last edited: