[GP] A Game of Politics (Recruiting 2 more)


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Ferrix, Rhialto, I'm wondering if you still want to play. If you still want to play, vould you finish your characters? If you won't be playing, could you tell me, so I know what I should be expecting.
 

Some new information for the players.

I've had a couple of mails in the meantime in which players asked me some questions and told me what they were planning.

One question was about housing and it's important for all of you.

You all have a relativly small (20m2) room in the academy. Besides that, you also have a room in the palace of your house. While that room is not so big as well, it is within your own house and you have to worry much less about trespassers, specially if they're not of your house. Eimhin Quinn can use the house that he has bought. If you want to, you can describe it, although it has to be in one of the lower circles (Not higher then the Merchant circle). Urgas Alem can also use his Keelboat. Whenever he is in Farseer, the "Merchant's Valor" will be in the harbor of Farseer, located a couple of miles to the south.

From the mails I allready got, I got a better understanding of the characters and their goals. I'll try to put in something here and there that will help. I might even be willing to run a mini PbEM if somebody has an idea. Besides that, I always encourage you to take the initiative in character.

Also, what is very important to me is feedback. If you think a situation can/could be handled differently let me know.
 

I just wanted to remember you all that it might be a good idea to talk to other party members privatly.

In that case, you are required to post IC that you are going to talk somewhere private and you can communicate by mail or spoilers. If you communicate by mail, I'd like (well, I insist actually) to be put in the CC, so I know what everybody is up to.
 

Voila...

Anguis Fevre
Aristocrat 1/Cleric 4

AL: Lawful Evil

Str: 10
Dex: 11
Con: 10
Int: 14 (+2)
Wis: 18 (+4)
Cha: 14 (+2)

HP:32
Init: +4

AC: 22 (+9 Armor, +3 Shield) Flatfooted: 19 (+9 Armor) Touch 10

BAB: +3
Melee: +3
Ranged: +3

Fort: +4
Ref: +1
Will: +10

Skills
Bluff 8 ranks, +2 Cha = +10
Diplomacy 8 ranks, +2 Cha, +2 feat = +12
Disguise 8 ranks, +2 Cha = +10
Gather Information 6 ranks, +2 Cha = +8
Knowledge (Religion) 8 ranks, +2 Cha = +10
Sense Motive 4 ranks, +4 Wis, +2 feat = +10
Listen 4 ranks, +4 Wis = +8
Spot 4 ranks, +4 Wis = +8
Perform (sing) 4 ranks, + 2 Cha = +6
Hide 4 ranks = +4

Feats: Improved Initiative, Negotiator, Weapon Focus (Longsword)

Domains: Fire, Trickery

Equipment: Longsword +1, Full Plate +1, Large Steel Shield +1, Cloak of Resistance +1, Pearl of Power (1st level, Necklace of Prayer Beads (Blessing), Scroll of Cure Moderate Wounds, Scroll of Cure Light Wounds x 8

15 gp

Background: An illegitmate son of House Serpens, like many of his cast-off ilk, Anguis found himself being raised in House Ara. A life spent as a humble healer held little appeal for Anguis--but he soon discovered that even House Ara contains advancement for the ambitious. Presently, he is working for the ambitious Bishop Scrope, who aspires to the High Priesthood.
----

Ta da. Hope this is acceptable.
 
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Rhialto said:
Background: An illegitmate son of House Serpens, like many of his cast-off ilk, Anguis found himself being raised in House Ara. A life spent as a humble healer held little appeal for Anguis--but he soon discovered that even House Ara contains advancement for the ambitious. Presently, he is working for the ambitious Bishop Scrope, who aspires to the High Priesthood.

DM question: Is that something House Serpens would normally do? As a morally unconventional House I'd imagine they would be more pragmatic about things like illegitimity, in general at least. They would probably be a lot less morally outraged than the more conservative houses, like, say, Taurus or Leo...
Juat asking for some insight into Serpens morality, really.
 

Well, I am waiting for approval on this, but I'm basing this on history--quite a few noble bastards wound up in the Church, since it gave them a livelihood while shunting them neatly away from matters of succession. Remember, moral issues or not, bastards are a nuisance in any society largely based on the rights of inheritance.
 

Oh, I know, and his illegitimity could have been an issue for practical or personal reasons even if it wasn't in principle. I don't think inheritance would have entered into it (bastards usually had no rights to inherit), the sanctity of marriage might or might not be such a big deal for House Serpens (I don't know), but there are almost limitless possible reasons.
This is in no way an objection to your background. I was mostly curious about how such a person would be percieved by the other characters, my character in particular, and how he would percieve the House.
 
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Great to have your char up, Rhialto, you can go and introduce yourself now. If you post quickly, you can vote on the chairman in the same way Twinswords did.

I do think Nephtys has a point. Serpens would, in my opinion, not bother about bastards, because house Serpens is not about power being inherited, but about power being seized. I thought about a suitable backstory that would achieve the same result and this is it:

You father/mother/sponsor was quite powerful in house Serpens, but he met his end in the old fashioned Serpens way, he was killed by his succesor. He didn't like have the son/favorite of his now deceased rival around, so he kicked you out.

Does that suit you Rhialto?
 

Rhialto's char checked:

Your char seems okay, but I miss some statistics I'd like to see (full attack, AC).

If you would use the form I attached (which is used for Living EnWorld as well) it should b ok.

If the other players could use this format too (if you're not allready doing that), I'd be pleased, although it's not obligated.
 

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