[GP] A Game of Politics (Recruiting 2 more)


log in or register to remove this ad



Code:
[B]Name:[/B] Vashti Bijan
[B]Class:[/B] Aristocrat (4), Rogue (1)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Evil
[B]Deity:[/B] Suhail al Muhlif

[B]Str:[/B] 10  +0      [B]Level:[/B] 5        [B]XP:[/B] 10,000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +3         [B]HP:[/B]  35  (4d8 + 1d6 +5)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +3     [B]Current HP:[/B] 35/35
[B]Int:[/B] 16 +3      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 12 +1      [B]Init:[/B] +2        [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 16 +3      [B]ACP:[/B] -         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +2    +0    +0    +0    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Base   Mod     Misc    Total[/B]
[B]Fort:[/B]                      1    +2    +1     +5
[B]Ref:[/B]                       3    +5   +1     +10
[B]Will:[/B]                      4    +5    +3     +7

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +3     1d4         19-20
Shuriken                 +5     1d2         20

[B]Languages:[/B] Common, Draconic, Dwarven, Elven

[B]Abilities:[/B]
SA +1d6, Trapfinding, Commanding Presence 2

[B]Feats:[/B] Combat Expertise, Quick Draw, EWP(Shuriken)

[B]Skill Points:[/B] 88       [B]Max Ranks:[/B] 8/4
[B]Skills                         Ranks  Mod  Misc  Total[/B]
Appraise                     8    +3    +0    +11
Balance                      2     +3    +2    +7
Bluff                              7    +3    +0    +10
Diplomacy                   8    +3    +6    +17
Forgery                        8    +3    +0     +11
Gather Information     6    +3    +2    +11
Knowledge(Local)     5    +3    +0    +8
Knowledge(Nobility) 5    +3    +0    +8
Listen                           4    +1    +0    +5
Perform(Dance)         8   +3    +0    +11
Sense Motive             8    +1    +0    +9
Sleight of Hand          8   +3     +2    +13
Spot                              4   +1    +0    +5
Tumble                         8   +3    +0    +11

[B]Equipment:                            Cost  Weight[/B]
Cloak of Storing*                     2000gp    1lb

[B]Total Weight:[/B] 1   [B]Money:[/B] 7000 gp 0 sp 0 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33    66   100   100   500

[B]Spellcasting:[/B] Spells per day 1; DC 13
Known: Color Spray, Ventiloquism, Erase, Message??


[B]Age:[/B] 20
[B]Height:[/B] 4' 10"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Dark


[B]Appearance:[/B] Vashti is very beautiful woman with an exotic, foreign, charm about her. She
has shoulder length black hair, dark skin and the characteristic almond eyes of the
eastern folk. Vashti wears fashionable (Often by eastern standards) clothing which is, usually,
some shade of red or blue.

[B]Background:[/B] Vashti was the fourth child, and only girl, of an eastern merchant. Vashti's
family immigrated to Farnese shortly before Vashti was born. Vashti grew up quite the free-
spirited young girl but calmed considerably once she reached the academy.

Vashti was sent to the academy at a fairly young age and got rigorous training in etiquette and
dancing and most other subjects any aristocrat girl should know about. Vashti's father allowed
her to take her pick of the other subjects the academy offered.

Once Vashti graduated from the academy she convinced her father to allow her to use his some
of his gold to start a business that dealt in loans. Vashti would loan a commoner enough gold
to get their business started and they would pay her a portion of their earnings.

Vashti herself would research and select candidates most of the time, so that only the ones who
worked hard would be given loans. The scheme was very profitable and Vashti gathered a sum
of gold even though most of the money went to her father as part of the deal she made with him.

Now Vashti has been asked to join a certain government committee and can't afford to pass up
the opportunities it might represent.

[B]Personality/Beliefs:[/B] Vashti believes in the profitability of all people, she loves the idea
behind the new democracy though she knows it doesn't work quite the way it needs to. She
feels that each person should be allowed to perform to the best of their abilities, that way
everyone will profit. Especially her, if she has anything to do with it.

Vashti likes people but her need to advance herself often makes the concerns of other
people come second in her mind. Vashti is generally very friendly to those around her.

*As Handy Haversack except for the weight and it takes the cloak magic item slot. Basically a cloak with magical pockets inside of it. If it can be arranged.

Well here's something to look at. I decided I'd better ask about the Cloak/Handy Haversack before I went on to buy other stuff. But I do have items in mind so I can get the item list up after you approve/disapprove the cloak.

Also there was the question of spells, I couldn't find where it said how many spells known I got. Also the formatting came out a bit wrong in my program of choice so I'm slightly unsure as to which spells are what level.
 

Hey Mithran, looks good so far. I'll check it more thouroughly tonight or otherwise tomorrow.

If you read the IC for the game ( I suggest tha you read at least the first couple of pages and the last couple) I will work you into the game shortly.
 

To all:

You have undoubtedly noticed I haven't been able to post a lot. There are a number of very good reasons for this, but I do not want to make them sound as excuses. The game is still running and will continue to run. I will do my best to read everything once per day, but given my hectic schedule this will not always be possible. Luckily the players can talk among theirselves so that the game doesn't halt entirely.

So I'm not making any promises anymore, seeing my schedule won't allow me to fullfill them sometimes.

To Mithran: Maybe it's better that you introduce yourself. As long as the players aren't somewhere your char can't reach them (in the barricades) you can drop in and explain House Vela and the dean chose you to represent house Vela.
 

New background for farnese, thank you Rhialto!! I also put it in a word version.

The Cathedral Just
Nicknames: Justicars, Aristocrats, Tyrants

Important Members: Bishop Ganelon Scrope of Gazur,
Bishop Stanton Carlisle of Gadar, Bishop Vincente
Draco of Gaior, Bishop Draven Sol of Horda

History and Politics: The oldest of the Seven
Cathedrals, as they are called, the Cathedral Just
began life as a social club for bishops with similar
political views. The Cathedral Just feels that House
Ara must use its power and authority to make a
difference in the world. Conservative and ambitious,
it tends to favor the use of politics and treaty to
achieve its aims, though its members will use force if
necessary. The Cathedral Just feels that Orr created
man to follow a social order, and that the Church has
a duty to uphold that order. As it is a group with an
actual organization, the Cathedral Just elects a
formal head every twenty years, or on the death of the
last head, whichever comes first. Presently, the head
of the Cathedral is Bishop Ganelon Scrope.

Power: The Cathedral Just is probably the most stable
of the Seven Cathedrals. It has a solid powerbase,
well-defined goals and many members in position of
influence. Still, its members tend to be more
respected then loved--they are not favored by the
commons.

Thoughts on the Revolution: The Cathedral Just
consider the rise of the Power Below to be a wicked
imposation that will result in the ruin of Farnesse.
Despite this, they remain loyal to the present
government, preferring to allow its own ineffeciency
to ruin it. The general feeling of the Justicars is
that if they do their best to help the nation,
Farnesse will not only survive these troubled times,
but the other houses will learn to trust House Ara
(and the Cathedral Just), so that the Cathedral's
longheld dream of power for the Faith will be
fulfilled.

The Cathedral Prudence
Nicknames: Councellers, Politickers, Weathervanes

Important Members: Cardinal Frill Ornogon, Bishop
Cordial Hargreaves of Stirr, Bishop Hage Durant of
Aquavis, Bishop Solnar Grieves of Aquasur, Bishop
Amaury Scrope of Aquaror

History and Politics: The Cathedral Prudence is more
a term invented by the Cathedral Just than an actual
cohesive group. An earlier head of the Cathedral
Just, commenting on a member's tendency to change his
policies to match whatever would give him advantage
noted 'In faith, he belongs to the Cathedral Prudence,
not the Cathedral Just.' The nickname stuck, and
became a general term by which those in the church
noted ambitious clerics who thought more of their own
advancement then any cause. As it now stands, many
high positions are held by such clerics, who have
adopted the name. The Cathedral Prudence tends to
paint itself as a group of moderates, balancing off
the politics of the other cathedrals--in fact they are
merely opportunists who gain advantage as best they
can.

Power: In many respects the Cathedral Prudence is the
most powerful of the Cathedrals--it contains numerous
Bishops, Abbots, and even a Cardinal, all of whom are
consumate politicians. However, as the only goal of
Cathedral Prudence is to see Cathedral Prudence
members getting power, influence, and money, it is
full of backstabbing, pettiness, and people working at
cross purpose. Unlike the other Cathedrals, there is
no great unifying goal for this group, and in the long
run this hurts them, making them nothing more than a
power bloc whose support is sought by others.

Thoughts on the Revolution: Most Cathedral Prudence
members are full of democratic, eglatarian sayings
right now, always eager to demonstrate their support
for the revolution. And they are almost all of them
lying. A group of advantage-seeking aristocrats, they
are annoyed by this change in the power structure, and
worry it could effect their careers. But most see
this as another situation to take advantage of, as
usual shifting their policy to suit the present day.

The Cathedral Faith
Nicknames: Theologians, Manuscripters, Orr-Botherers

Important Members: Archbishop Soll Mono, Abbot Grange
Gemini

History and Politics: Much like the Cathedral
Prudence, the Cathedral Faith is more a category of
Ara members than a cohesive group. Indeed, most
members are completely oblivious that the Seven
Cathedrals exist. The Cathedral Faith began as a
contemptuous term for those priests so obsessed with
abstract question of Orr's powers and nature that they
completely ignore the outside world. Such individuals
have been used by more worldly clerics as figureheads
for centuries now, producing the impression of House
Ara as a bunch of amiable, slightly absent-minded
idealists.

Power: On the surface, the Cathedral Faith appears to
be powerful. It contains many high-ranking members,
including the Archbishop himself. And yet this is an
illusion. Such individuals have risen to such posts
because they are naive and easily managed. Archbishop
Mono, for example, holds little real authority in
House Ara, largely because he's so much more
interested in finishing his treatsie on the nature of
angels then running the Church. Further, while the
bishops were perfectly willing to let pious idealists
stand at the head of the Church when it seemed that
this was the best way for all the bishops to protect
their interests from interferance, now that the Church
faces a crisis, they seek an Archbishop with real
authority and leadership. It is likely the Cathedral
Faith shall be regelated to the sidelines of the
Church in the near future. Not that they'd really
notice.

Thoughts on the Revolution: The Theologians debate
endlessly the meaning of the revolution, but in such
abstract terms as to completely ignore the reality.
On occasion one considers the extensive social changes
that Farnesse is going through and feels a bit uneasy,
but most are oblivious.

The Cathedral Fortitude
Nicknames: The Soliders of Orr, Zealots, Lunatics

Important members: Abbot Junis Hargreaves

History and Politics: A splinter group of the
Cathedral Justice, the Cathedral Fortitude seeks to
have House Ara the rulers of Farnesse. Always
hardliners, most have been rendered outlaws by the
revolution, and seek to overthrow the present
government by any means possible. Abbot Junis
Hargreaves, the present leader, is presently an exile
in Stir, writing fervant anti-government tracts which
his disciples circulate throughout Farnesse.

Power: While they are dedicated and dangerous, the
Zealots hold little true power in the Church proper.
However, they and their followers are willing to fight
the system with all that they possess--such feelings
cannot be underestimated.

Thoughts on the Revolution: What the Cathedral Just
looks on with horror, the Cathedral Fortitude looks on
with loathing. To the Zealots, the revolution is a
work of great evil that must be overthrown, those who
led it killed, those who compromised with it punished.
This feeling is so absolute that most members will
stop at nothing to see their ends met, even if it
means the destruction of Farnesse.

The Cathedral Charity
Nicknames: Merciful, Mendicants, Patchcloaks

Important Members: Cardinal Stephani Josh

History and Politics: Begun as a countermeasure for
the Cathedral Just, the Cathedral Charity consists of
churchmen who seek to aid the poor in their suffering,
and represent their interests in the Church.
Politically, they've long quarrelled with the
Justicars--often to little avail.

Power: The Merciful are at a great disadvantage when
compared to their rivals--they are idealists fighting
against pragmatists and opportunists. While some
members have risen to high positions, this is usually
because their rivals conspired to kick them upstairs.
Cardinal Josh, for example, finds he has little
influence in Farseer at large, and generally must
content himself with dealing with the sick and threats
in the slums. But they are loved by the people, and
this must not underestimated.

Thoughts on the Revolution: The Cathedral Charity is
conflicted on the revolution--one Corona Austrina wit
noted that "the Merciful love the poor--provided they
stay quiet, and let the Church look after them". Most
support the poor, and yet many are somewhat troubled
by the overthrow of a lawful regime. The general
feeling is that, so long as the government governs
well, they should continue to do as they have in the
past, and look after the unfortunate.

The Cathedral Hope
Reformers, Purifiers, Holy Fools

Important Members: Deacon Anselm Mercutio

History and Politics: A young movement, the Cathedral
Hope seeks to reform the church, purging it of
corruption and wickedness. Though they are presently
not the strongest of Cathedrals, their influence is
growing.

Power: While the Cathedral Hope is one of the weakest
of Cathedrals, at the moment it boasts incredible
popular support and political favor from the House
Austrina Corona and the new government. Still, its
disadvantages must be considered--it is dominated by
young hands, mostly idealists unused to politics, and
facing entrenched experienced powerbrokers.

Thoughts on the Revolution: The Cathedral Hope
considers the Revolution Orr's judgement on the
corrupt regime of the past, and a call to change.
They fervently support democracy, and see this as a
chance to not only to improve the position of the
downtrodden, but to increase the influence of House
Ara in the political arena.

The Cathedral Temperence
Peacemakers, Conciliators, Pleaders

Important Members: Bishop Hiram Vance of Highup

History and Politics: The youngest of the Seven
Cathedrals, the Peacemakers are trying to brook
compromise between the others. They see the increased
political rivalries as a severe threat to House Ara's
well-being.

Power: While they possess a fair amount of influence,
the truth is the Peacemakers are a troubled group, who
must exert a great deal of power even to get people to
listen to them. The fact is, they're a group that
simply wants people to get along facing several groups
dedicated to fervantly held political causes--hardly a
strong postion.

Thoughts on the Revolution: The Cathedral Temperance
doesn't officially think anything about the revolution
at all--they are dedicated to internal matters of the
Church. Still, many are a bit irritated at something
that has caused so much chaos.
 

Attachments



Umm... how can I introduce my self when the character isn't finished? I've decided against the special magic item to make things simpler but what about spells?
 

Well, I'm not the DM, but if all you need to finish is a few spells and items, just have your character show up--right now we're role-playing, not fighting.
 

Remove ads

Top