[GP] A Game of Politics

Deacon Fevre raises his hand. "Pyrrus Orr Magnificat!" he intones. A ball of flame sprouts in his hand. He then moves over to where he will get a clear shot at the hydra.

(Cast Produce Flame and move to the side.)
 

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Okay, I'm going to write out the second round tonight.

I hope Raven gets to post before that, otherwise I will have him continue his action.
 

Realizing the beast is indeed real and no one is around to slay the bugger, Quinn goes charging in.

As he runs forward he states in a judgemental tone, "Deacon Fevre is right, all of us need to stand together. This is a test to show how as a united one, all obstacles can be overcome. Like Deacon Fevre has said, we must learn to overcome our reservations and doubts and support the majority who stand together."

OOC: MW Rapier +5(4+bless spell) (1d6 18–20/x2)(flank attack damage 1d6) AC 17 HP 37
 
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OCC:Sorry for my slow response.

Seeing that the Hydra is lying prone in fits of laughter, Julius draws and holds his longsword with two hands and charges the beast.

Att: +10 (+6 normal, +4 prone, -3 power attack, +1 bless, +2 charge)
Dam: 1d8+9 (+3 twohanded str dam, +6 power attack)
AC: 16 (-2 due to charge)
 

OOC results:

[sblock]
Hydra Fast healing - 18 Hp

Sequith - 16 - Two magic missiles, 7 dmg, Knowledge [sblock]A Hydra is not very vulnerable to it's body, it would be better to sunder his heads and then devise a way that limits regeneration[/sblock]
Anguis - 16 - Produce flames cast succes fully. You can move to the side, but remember you are on a road sided by bush.
Liem - 14 - Critical hit, 14 dmg
Alessa - 10 - Cast spiderswarm
Spiderswarm - 10 - 3 dmg
Julius - 10 - charge, 17 dmg
Eimhin - 7 - miss. (and you are not flanking him atm, you'll have to go past him in through the bushes to do that.)
Sarrom - 5 - Summon succeeded
Hippogrif - 5 - Fly over hydra, attack, miss.
Hydra - 4 - Prone.
[/sblock]
 

OOC results:

[sblock]
Hydra Fast healing - 18 Hp

Sequith - 16 - Two magic missiles, 7 dmg, Knowledge [sblock]A Hydra is not very vulnerable to it's body, it would be better to sunder his heads and then devise a way that limits regeneration[/sblock]
Anguis - 16 - Produce flames cast succes fully. You can move to the side, but remember you are on a road sided by bush.
Liem - 14 - Critical hit, 14 dmg
Alessa - 10 - Cast spiderswarm
Spiderswarm - 10 - 3 dmg
Julius - 10 - charge, 17 dmg
Eimhin - 7 - miss. (and you are not flanking him atm, you'll have to go past him in through the bushes to do that.)
Sarrom - 5 - Summon succeeded
Hippogrif - 5 - Fly over hydra, attack, miss.
Hydra - 4 - Prone.
[/sblock]

IC will follow, when I'm less tired and more sober. Just post your next action. I'll continue to the 3rd round in about 48 hours, you will continue your current action, or I will choose an action if you have not posted by then.
 


Drawing her rapier, Alessa begins to sing in a peculiar harmony with the Hydra's laughter. In a beautiful voice she reminds then all of their inherent valor.

ooc: Inspire Courage, +1 to attack and damage for all allies.
 
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Deacon Fevre hurls a ball of flame at the hydra, another one appearing in his hands as he does so. (Ranged Touch Attack on Hydra's Body +5, if it hits 1d6+5 dmg)
 

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