• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[GP] A Game of Politics

Alessa writes a reply:

"
Gentlemen,

The army contingent is held in Tarsur for the same reason that you hold your hostages, a lack of trust. We can not withdraw the army before you show us a similar trust and release all your hostages. Once that exchange has been accomplished we can begin our conference in the spirit of peaceful negotiation, without the threat of immediate violence tainting our resolve.

Alessa Siladre, Chairwoman of the Committe
"


"Of course," she reminds her fellow committe members, "the Army can be recalled whereas their hostages once released can not."
"It is unlikely they will agree, but at least it is a polite way for us to say 'no'."
 

log in or register to remove this ad

"Such is indeed the case, and therefore there is no reason we cannot, at least partially, agree to their request," Seguith advises. "Relocate half of the contingent a hundred yards from the city limits, and retain the remaining troops as a 'safety precaution'. This creates the illusion of removing the army's presence without sacrificing the protection they provide, and is a worthwhile manuever if it will allow us to begin negotiations and secure a number of hostages," he explains. "If we find the dwarves disagreeable when negotiations commence, nothing will prevent us from calling the soldiers into town once again."
 



The Deacon nods to Seguith's suggestion. "Agreed. But I also feel we should politely refuse their offer to meet in the barricades." He smiles darkly. "Something tells me our Dwarven Comittee for Equal Rights would not be adverse to trading up hostages..."
 
Last edited:


Ringmereth said:
"Such is indeed the case, and therefore there is no reason we cannot, at least partially, agree to their request," Seguith advises. "Relocate half of the contingent a hundred yards from the city limits, and retain the remaining troops as a 'safety precaution'. This creates the illusion of removing the army's presence without sacrificing the protection they provide, and is a worthwhile manuever if it will allow us to begin negotiations and secure a number of hostages," he explains. "If we find the dwarves disagreeable when negotiations commence, nothing will prevent us from calling the soldiers into town once again."


Upon hearing Sguith's words, Quinn replies. "A most excellent suggestion. However, I see that we are a t a potential impasse. We have asked the dwarfs to release the hostages but they have refused. Instead they say they will thruss them up like a girls doll for us to inspect. Can we not lose face and ask them to release a hostage or two or all?"

Hearing the Deacons assent, Quinn nods than seems to gloss over the Deacon's slip of the tongue.
 


OOC: I'll take it you arrange for the army to move away a bit (out of sight, but close enough in case of troubles.

Oh and the dwarves actually DID invite you in. But seeing the reactions, I'll assume you'll stay outside untill you say otherwise.

So, the next day, at noon, the committee arrives at the barricades:

IC:

The committee arrives at the barricades, weapons packed away but close enough to get them out if need be.

The barricade where you arive has a gate in it. It is a low gate, dwarves can just get through, but humans will have to duck. The barricade has arrow slits in it and from the murmer you hear, you can guess that those slits are manned (or dwarfed).

After announcing yourself to the barricade you stand there for 2 minutes. The gates open (inward) and 2 heavily armed dwarves step outside. A third dwarf walks behind them. His beard is long but not yet grey. His face has large scars running over it and he walks self-assured.

Greetings, I am Orlan Lukar and I'm in charge here.

You came to talk adn we have something to talk about. I won't waste my time on fancy talk so I'll cut to it.

Dwarves are being mistreated. here and everywhere in the north.
What we want and I don't care how you'll get it for us, is better treatment.
First things must go better in Tarsur and then we will make a plan for the rest of the dwarves. In Tarsur we want the barracks gone, better housing built and we want the captain before a dwarven tribute for his crimes.


"What crimes" one of you asks.

The demolition of housing, destroying of property and the death of one of our childeren.

He has to pay and we will decide how he pays.

Once Tarsur s taken care of, we will release most of the hostages and after a suitable plan is made for the dwarves, we will give back this territory to Farnese.


OOC: For those who are busy elsewhere, that will be arranged by mail, but I'll assume you are at the barricades at noon.
 

Julius listens intently to to Orlan Lukars demands The fools, they don't realise they're signing their own death warrants, surely the other councilors will be forced to act against these dwarves

Leaning over to Alessa Julius whispers in her ear "I suggest we tell these Dwarves that we need time to consider their offer"
 

Into the Woods

Remove ads

Top