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[GP] A Game of Politics

Rhialto said:
COLOR=Red] "Look for a gnomish illusionist who's prone to coughing fits.[/COLOR]

That, my dear friend, was sarcasm

IC:

Out of convenient placed boxes at the front of each carriage, your drivers reappear. Timidly the first one says:

Sirs, madam, if you're ready, we will continue by mundane means. It will take me sometime to reach somebody to enchant our carriages again Once we reach Stirr.

<<<<Time Jump>>>>

You roll into the great city of Stirr, only Farseer exceeds her size and beauty, although some will say Stirr is even more beautiful. But nobody doubts that Stirr has to most beautiful square in the kingdom, maybe even in the world. In the middle of Stirr, two rivers, Hydrus Borealis and the Limes river meet. This makes for a spectacular sight, The bright blue Hydrus Borealis follows the course that was put into the stars by Orr and the somewhat muddy Limes follows the easiest course, as all water does. When the two rivers meet, the water begins to swirl patches of blue and browner water dance across the lake. On top of the lake, a huge square is built. This square links to four parts of Stirr that were seperate in long lost times. The square is a miracle of engineering, as it on ly rest on one pilar in the middle of the water and at the four sides. No building sits atop the square, but there is a great fountain, spewing blue and brown water into the air, before it follows its way.

Those of you who only heard of this stand awed, those of you who have seen it are happy to be here again and those familiar with it smile, as if they met an old friend.

Lady, gentlemen, if you are ready, I will make reservations at the Swirling Inn, on the other side of the square.
 

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OOC: I'm off for an appointment, post what you want to do and I'll resolve that. You'll have 24H in game time before you leave, coincedentally that will probably be the OOC time too :D
 

Earlier, before the coach picks them up, in answer to Eimhim's objections--

"Which is precisely why they would seek to have this attack credited to the reactionary forces," notes Deacon Fevre. "If they can claim the other side is not following the agreement, it would give them a chance to throw down the accord and start another revolution--and they want that very much." Fevre glances at Eimhin forcefully. "Remember, many of your fellows were calling for the complete disbandment of the Eight Houses. Instead they got an unwieldy, possibly unworkable compromise that tried to satisfy everyone--and failed to, in all honesty. Some of your fellows have accepted it as the best they can manage--but many have not, and are looking to end it and see all their desires fulfilled." He glances at the entire committee. "Do not think because this group is dedicated to democracy, all who claim to support it will support us. The radical wing is as opposed to the Houses and the Power Below working together as the most ardent reactionaries--and they will view us as yet another example of this. I fear we have many enemies among the House's more extreme politicians, and few friends."

Once they are in Stirr, Deacon after checking in to the Inn will visit Bishop Hargreaves, head of the local temple.
 
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As a parting shot before getting on the transportain bus.

"Deacon Fevre, sometimes a cigar is just a cigar. I think it is funny how you can accuse that group of highly intelligent subterfuge one seond and than describe them as ignorant uncouth rabble the next. I believe your double talk acquits that group and indicits another."


Around town Quinn stands around in awe.
 

"Mr. Quinn, let me tell you a rule of politics--never assume you're being dealt honestly with," says Deacon Fevre. "The very fact that our "friend" felt obliged to mention his anti-democracy leanings causes me to wonder if it wasn't an act for our benefit. And while I view the Power Below as a rabble, I view it as a rabble with dangerous leaders. I apologize if my honest appraisal of the situation offends you, but if you honestly assume that you work for a House that lacks ambitious, unscrupulous men who will stop at nothing to achieve their ends, then your naivity earns my pity. I do not assume that, and I serve the Church." He shrugs as he enters his coach. "But as I said--I was only theorizing. We know nothing, and we must not act as if we do."
 

Liem gets off the carrage and streches his arms and leg "i hope the rest of the journey will go faster, cause i dont like being in small spaces for a long time"
to all "i have some busnisse to take care of, and some letters to send." and wanders of on to the square

DM:

[sblock]
are the house also here with some kind of local headquartes? if so Liem will inquire where Leo's is and will ask for any local information about:
1: the neighbouring countries.
2: any known anti-democracy 'rebels'.

[/sblock]
 
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Sarrom goes out of the coach and stretches a bit. He then frees his animals. And feeds and pets them.

Ok i going to walk a bit around town. See the sights and so on.

Sarrom pays to have his luggage delivered and then moves off. Disappearing in the city.

DM

[sblock]
I change in a different person when i can find an out of sight spot. and watch if i`m not followed. Then i go about to gather information about a certain wizard, current events and the situation up north. If i have time i try to find some house agents or suitable candidates for it.

[/sblock]
 

Stepping out of the carriage, Seguith stretches his arms and whistles for Othelus, who flies out of the carriage and lands gracefully on his shoulder. Impressed as he is at the beautiful architecture of the square, the wizard spends little time admiring the sights of Stirr. "I trust no one will mind my absence for a short while. I will be at the Inn tonight, should anyone require my presence," he tells the others, and then walks off in the direction of the nearest enclave of House Monoceros.

DM:
[sblock]Seguith heads for a House Monoceros library, tower, or any other facility they have in Stirr. Once there, he searches though lists of notable mages and inquires with ranking members of the house to compile a list of spellcasters with the following qualifications:

-Skill with illusions and/or enchantments
-Anti-democratic political beliefs
-Gnomish
-Knowledge of his committee and their mission
-Access to dangerous and uncommon creatures and methods of transporting them

He also asks if any new information has arrived regarding the dwarven rebellion.[/sblock]
 

Alessa does not involve herself further in the argument, but thinks with a fond smile that her dear cousin is probably not far from the truth.

After cheking in to the inn Alessa heads out for a stroll. She has seen the wonders of Stirr before, as a child, but that is not her only reason for taking a walk. Rounding a corner into a shaded alley she alters her appearance into a bent old crone, walks down a few streets in her new guise before changing again into the appearance of a boy in his early teens behind another secluded corner. Walking further she finds the house she was looking for, the house of one of her contancts in House Serpens, and knocks on the door.
 

Restraining himself to allow the Deacon to have the last word, Quinn thinks that that the Deacon is project his own in house politics onto others.
 

Into the Woods

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