My level 15 ratings:
A+ Unyielding Avalance, Wall of Ice
A Prismatic Beams, Bigby’s Grasping Hands, Tendrils of Thuban
A- Seal of Warding, Confounding Arrows, Stunning Steel, Renew the Troops, Purifying Fire
B+ Blast of Cold, Garrotte Grip
B Bleeding Wounds, Otiluke’s Resilient Sphere
B- True Nemesis, Holy Spark, Blade Cascade
C+ Dragon Fangs
C Thirsting Maw, Serpent Dance Strike
C- Bloody Path, Slaying Strike, Fireswarm
D Warlord’s Gambit, Bloodied Retribution, Break the Wall, Make them Bleed
NA Curse of the Golden Mist
Wow, the powers at level 15 seem to take a big jump over level 9. If I were rating the barbarian rage strike (6W / half miss), I would put it below C-.
Comments:
Bigby’s Grasping Hands: Yes, this is a ridiculous action hog. But the upside potential is so huge, you don’t have to keep this up for that long to be causing a massive amount of damage plus immobilization.
Blade Cascade: This power is just asking to be minimaxed (I can’t believe it used to have no limit to the number of attacks!). But I don’t care too much, as you say keterys, it isn’t particularly effective most of the time.
Blast of Cold: I think this power is getting the “fireball effect” of seeming weak compared to the other wizard powers. Enemies-only area effects are great. You can do lots of damage and immobilize lots of enemies, with save ends to boot. The one big drawback is that some wizards might be too vulnerable to get anywhere near the battlefield. But my “figher/magic-user” wizard would love it (except that prismatic beams is far better).
Bleeding Wounds: This seems to be the most powerful single target damage power at this level, so maybe that counts for a lot. But compared to the other powers, it doesn’t seem A-level to me. Seems not as good as the far greater damage output of prismatic beams, or the stunning ability of confounding arrows.
Curse of the Golden Mist: I agree, this power is just wrong. Seems like something which, in a given fight, will either be useless or abusive. In ordinary combat situations, I think the former is much more likely.
Serpent Dance Strike: I can’t see this being rated that high. Yes, you could potentially get 4 attacks, but that is only because this is sort of a limited area effect, and we aren’t rating area attacks as being 3 or 4 times as powerful as single target attacks. Compare to blast of cold: much less damage, much less control effect, and no damage on a miss.
Garrotte Grip: Hard to judge, but three rounds seems like a long time.
Otiluke’s Resilient Sphere, Wall of Ice: I’m just guessing, hard to judge without seeing them in action.
__________________
Come read my game design/analysis blog at:
http://gamedesignfanatic.blogspot.com