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Gran March Adventure


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Thalmarose Oberith, Grey Elf Evoker, hp 8/8, AC 26, (touch 18)

Thalmarose's hand waves again trailing green fog this time from his fingertips as he traces the shape of a shield in the air before himself, and green fog pours from his mouth as the arcane mutterings cause the outline to vanish an insatant later. "Now where is the pathetic wretch that calls himself the leader of this throng of greenskinned corpses?"
[sblock=OOC]Cast Shield. Then look for a goblin that looks like it might be in charge (barking orders, mounted, weilding a very nice weapon etc.) from my higher vantage point of the top of the wagon. Spot +8[/sblock]
 

The party's volley of stones, arrows and bolts punch holes in the goblin's first rank. But now the sounds of melee have broken out along the caravan's line as the golbin attack broadsides the wagons. Guardsmen wreslte and grapple with the beasts to stop from being overpowered by numbers.

Tiki catches a green skinned raider off-guard before it can flank Rowan. Tiki thrashes her head back and forth until the goblin's body goes limp. From his vantage point Thalmarose spots a large fur covered goblin it must stand at least a foot taller then an average man. It carries a horn in one hand and a large morningstar in the other.

-- New Round everyone may take their next actions! --

[sblock=Dice and Stuff]Ranged:
Thrang +3 Heavy Crossbow - Roll: 12+3 = 15, Damage: 4
Laravier, Rapid shot, +2/+2 Longbow - Roll: 11+2 = 13, Miss - Roll: 16+2 = 18, Damage: 7
Rowan +6 Sling - Roll: 4+6 = 10, Miss
Verran +7 Sling - Roll: 17+7 = 25, Damage: 3

Melee:
Tiki +3 Bite - Roll: 14+3 = 17, Damage: 4

Other:
Thalmarose +8 Spot - Roll 18+8 = 26[/sblock]
[sblock=OOC Info]The goblin raiders are now in melee range. However unless specifically noted that you are in melee you are welcome to continue ranged attacks. But now you have a choice of melee or ranged.[/sblock]
 

Thrang Hymnir, gnome sorcerer, HP 7/7, AC 17 (touch 14)

Thrang cranks his crossbow back with difficulty, then loads a fresh bolt and moves a bit outward from the wagons, while looking for a suitably exposed target.

[sblock=ooc]Full round action to reload the heavy crossbow, and a 5-foot step away from the wagons. Thrang's going to try going around the front line to get into a position to attack the goblns from the side or rear.

Is there anywhere that looks like it might be a good spot for him to zap several goblins with a Color Spray? (15-foot cone)[/sblock]
 

Thalmarose Oberith, Grey Elf Evoker, hp 8/8, AC 26, (touch 18)

Spotting the powerful looking goblin, Thalmarose spins his hand at the wrist, tracing a circle of violet sparks. Then he points through it at the leader "Lockthwar!". The circle fills in and a glowing bolt of same colored energy unnerringly streaks to him, striking him full in the chest. He keeps an eye on the other goblins, in case they try to climb the wagon to get to him, adjusting position if need be. "Concentrate fire on the leader there, though it probably won't do any good!" he shouts to the others at the top of his lungs.

[sblock=OOC]cast Magic Missle for 1d4+1 (no save)at leader, staying out of melee if possible[/sblock]
 
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[sblock=OOC]What Verran does now really depends on her teammates. If there is anyone she can flank with, she will, but otherwise she will continue to attack the same goblin as before[/sblock]
 

Hearing Thalmarose's words, Rowan thinks that's about as good an idea as any, and launches a bullet from her sling in that direction. Maybe if they can take out the one calling the shots, the others will leave willingly.
 

Laravier McDonnell

"Aye, that seems the best route o' action to me."

Laravier fires off two arrows at the goblin leader, while staying near the wagon with Mallie inside, attempting to stay out of melee.

[sblock=ooc] Rapid shot - +2/+2 to hit, 1d8 dmg (+1 to attack and damage within 30') [/sblock]
 

Thrang sees that the rear wagon which he is adjacent to, has been overrun by goblins the guards lie wounded about while the green skins crawl over the wagon pillaging its contents. (colour spray ready)

Thalmarose's arcane magic strikes the large goblin-kin square staggering the creature. Rowan and Laravier trace the mage's line to the target and also fire. Rowan's stone deflects off a low branch but Laravier's arrows find their mark and the large goblin slumps to the ground life less.

Verran's sling continues to whirl and another goblin falls to its small projectiles!

The goblins have over run the caravan they crawl upon the majoirty of the wagons grabbing "loot". With a snarl a near by goblin attacks Verran with its morningstar missing. Laravier is also confronted by two goblins as they try to flank him. Their attacks are unsuccessful but they will most likely put the fighter into flank soon.

-- New Round everyone may take their next actions! --

[sblock=Dice and Stuff]Magic:
Thalmarose - Magic Missile, Damage: 3

Ranged:
Laravier, Rapid shot, +2/+2 Longbow - Roll: 16+2 = 18, Damage: 6 - Roll: 19+2 = 21, Damage: 6
Rowan +6 Sling - Roll: 2+6 = 8, Miss
Verran +7 Sling - Roll: 10+7 = 17, Damage: 3[/sblock]
 

Thrang curses briefly in the Gnomish tongue, then positions himself as best he can figure out to unleash one of his spells.... Then concentrates for a few seconds, feeling out the strands of magic around him, fingers dancing about and grasping at rays of light and shadow in the flow, then snatching up a pinch of something from one of his belt pouches, and muttering a short chant almost instinctively as he does so. In seconds he completes the weaving of his illusion, a burst of bright, multicolored light fanning out over the nearby goblins as he shouts!

[sblock=ooc spell and question]Color Spray, Will DC 16 to negate.

If Thrang didn't have to move any further to get in a suitable position beforehand, he'll now move over to an adjacent position with one of the unconscious (hopefully!) goblins, close to at least one other if he can (within a 5-foot-step's distance).

Question: Are/were the goblins Thrang zapped carrying morningstars or any other obvious weapons? They'd drop anything they were holding if Color Spray stunned them, and Thrang will probably pick up one of their weapons next turn if any are useful to him.

Color Spray - "2 HD or less
The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD
The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD
The creature is stunned for 1 round.
Sightless creatures are not affected by color spray."[/sblock]
 
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