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Gran March Adventure

Thrang Hymnir, gnome sorcerer

After a moment's consideration, seeing his allies' attacks do little harm, Thrang decides to move closer again and conjure up another small bolt of acid against the walking corpse. Basically moving back to his previous position, but making sure he's at least a good 15 feet away from the monstrosity.

(Attack is a repeat of last round's.)
 

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Rowan stows her sling in favor of her scimitar. Seeing that the slow, lumbering thing won't be running anywhere, she takes the opportunity of the others' distractions to sneak up behind it and hack at its legs with her blade.
 

Thalmarose Oberith, Grey Elf Evoker, hp 8/8, AC 22, (touch 18)

Instead of drawing another arrow, Thalmarose raises his finger to his lips whistling a few eerie notes and blows across the tip of it which turns blue. He then points at the beast and a slim ray of blue energy darts toward the monster's exposed upper body.[sblock=OOC]Ray of frost +4 to hit touch AC for 1D3 cold dmg[/sblock]
 

Laravier McDonnell, Fighter 1, Hp: 10/12

Laravier (moves to within 30' of the beast if he is not already) draws another two arrows and takes aim at the undead beast.

OOC: Same as last round. One question - with PBS and Precise Shot, why would he get a penalty to firing into melee?
 

[sblock=Laravier]Sorry I missed that you had Precise Shot - Change previous to --> Laravier: Longbow (Precise Shot, Rapid shot & Point Blank), 1d20+3=19, damage 9 / 1d20+3=15, damage 7[/sblock]The undead bugbear continues to thrash against the shields of Galen and Jerol. Your party continues to pepper the creature with attacks. It staggers but continues to fight back. Its rotten fist slams against Jerol knocking him to the ground. Jerol moans as he tries to regain his feet. Rowan skirts the edge of the battle landing a blow from the rear to the horror. The lumbering creature continues its fight against the guardsmen though.

[sblock=Dice and Stuff]Thrang: Ray of Acid (Firing into Melee), 1d20-1=7, miss
Rowan: Scimitar (Flanking), 1d20+3=15, damage 3
Thalmarose: Ray of Frost (Firing into Melee), 1d20=17, damage 2
Laravier: Longbow (Precise Shot, Rapid shot & Point Blank), 1d20+3=21, damage 8 / 1d20+3=15, damage 7
Jerol: Short Sword 1d20+1=10, miss
Galen: Short Sword 1d20+1=13, miss[/sblock]
 


Thrang Hymnir, gnome sorcerer

Thrang grits his teeth and invokes the same bolt of acid yet again, hoping the monstrosity will go down when enough of its head has melted away in puddles of smoking acid.
 

Thalmarose Oberith, Grey Elf Evoker, hp 8/8, AC 22, (touch 18)

Thalmarose mirrors the actions he had just completed sending another ray into the fray.
 

Jerol stands but his legs fail him and he slumps to the ground, a large welt already begining to form upon his head where he was struck. Galen and Rowan continue to flank the monster as the three pivot around one another each striking a clean blow. The upper torso of the zombie is riddled with arrow shafts protruding from its rotten flesh. Two more rays strike it and the creature staggers to a knee. It wildly swings its fists landing a backhand on Galen knocking him prone beside Jerol, leaving Rowan in melee alone.

[sblock=Dice and Stuff]
Rowan: Scimitar (Flanking), 1d20+3=18, damage 4
Thrang: Ray of Acid (Firing into Melee), 1d20-1=14, damage 2
Thalmarose: Ray of Frost (Firing into Melee), 1d20=13, damage 3
Galen: Short Sword (Flanking), 1d20+3=17, damage 3[/sblock]
 

Seeing that she is in melee alone, Rowan backs up to better gauge and prepare for her next attack.

ooc: withdraw 20 feet.

In the interest of speeding things up, if the zombie is still "alive" on Rowan's next turn, she'll charge with her scimitar.
 

Into the Woods

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