A summary of IC plans -
Jostin - use disguise spells on the entire party.
Amber -I'll look at making copies of Fhel's pass into the high quarter, I'll also see if I can track down this disgruntled employee, perhaps he’s the patsy we're looking for, after that I'll see if I can find out more details about the family of the butler and goose girl"
(arson is out of favor)
Fhel – send the lord of the manor to the ball, show up as a priest, while a second team breaks into the house and loots it. A hearse can then be called to move the body. Pressure can be applied to the goose girl or butler for inside help.
Jacoby – enter through the back windows, away from the yard and the geese. Questions the necessity of the carriage.
Remaining Problems:
1. Hire/stealing a carriage. (who drives?)
2. Making sure Lavorkinson gets an invite to ball (forgery or diplomacy?)
3. Who accompanies Fhel in the front door?
4. How do you make a member of the household sick? (intimidation/bribery/poison)
5. pressure on the family of Anna/Butler?
6. Who will find the disgruntled employee, and what will be done with him?
As for where the loot is found – Fhel pointed out the new 'cold cellar', the bricked up front window seems suspicious, while the recent renovations of the stables are also a possibility.
If this is the plan what are your actions for the next day?