I'm not so interested in Hemlock's point from a RAW perspective... For whatever it's worth I think he's probably right by RAW, but I also would point out that in general 5e is written in natural language to discourage overly nitpicky readings of RAW. As far as I'm concerned, RAI *is*RAW in 5e. And my table rules trump both 100% of the time; I don't even hesitate.
That said, I actually think the grappling under sanctuary is kind of brilliant for essentially the opposite reason.
Usually sanctuary is all about subverting the intent of the magic (harm no one, and none shall harm ye) by following the letter of the law (no direct attacks.) So classic sanctuary tactics have always involved things like laying down oil for someone to light, or activating a lever to a trap, or whatever you can get away with. I think people are seeing the grapple thing in this light and calling shenanigans.
But looked at in the light of the spell itself, the internal consistency of the magic, and the root of the spell's name... The spell is intended to allow priests to remain above a conflict. They can minister the wounded without fear of reprisal, perhaps try to plea for an end to the conflict on both sides, etc.
Sanctuary is the Pacifist's core defensive spell. And in that light, I actually kind of love the idea of allowing grappling. You protect yourself with a sanctuary and then you simply wrestle your enemy to the ground and hold him there until he listens to reason. No need for anyone to die, my child, there is always another way.
Obviously grappling the guy and letting your three buddies skewer him would be very counter to the intent here.
So. What's my point? I'm not totally sure. I'd probably allow sanctuary Hemlock's way if I was also invoking stricter "harm none" requirements out of the spell. As is, I could go either way... In theory dedicated grapplers seem very devastating but I've never seen one in action at the table, so I don't have strong feelings about it.
That said, I actually think the grappling under sanctuary is kind of brilliant for essentially the opposite reason.
Usually sanctuary is all about subverting the intent of the magic (harm no one, and none shall harm ye) by following the letter of the law (no direct attacks.) So classic sanctuary tactics have always involved things like laying down oil for someone to light, or activating a lever to a trap, or whatever you can get away with. I think people are seeing the grapple thing in this light and calling shenanigans.
But looked at in the light of the spell itself, the internal consistency of the magic, and the root of the spell's name... The spell is intended to allow priests to remain above a conflict. They can minister the wounded without fear of reprisal, perhaps try to plea for an end to the conflict on both sides, etc.
Sanctuary is the Pacifist's core defensive spell. And in that light, I actually kind of love the idea of allowing grappling. You protect yourself with a sanctuary and then you simply wrestle your enemy to the ground and hold him there until he listens to reason. No need for anyone to die, my child, there is always another way.
Obviously grappling the guy and letting your three buddies skewer him would be very counter to the intent here.
So. What's my point? I'm not totally sure. I'd probably allow sanctuary Hemlock's way if I was also invoking stricter "harm none" requirements out of the spell. As is, I could go either way... In theory dedicated grapplers seem very devastating but I've never seen one in action at the table, so I don't have strong feelings about it.