JohnSnow
Hero
Ruin Explorer said:So, instead of making rules bloat, you make house rules bloat? I'm not sure that's really a good design goal. If there's no logical reason why a player shouldn't be able to do it, then it's really stupid to leave it out, because within moments of the D&D4E being played, a player is going to want to do it, and we're all going to have to make up our own rules for it.
I imagine we're much more likely to get general guidelines similar to, but probably with more comprehensive guidelines than, the rules for Stunts that Mike Mearls included in Iron Heroes.
Rather than separately covering "overturn a table," "swing on a chandelier," "throw dust in the eyes," "choke," "switch position," or the like, I expect we'll instead get guidelines for how to adjudicate it when players want to try "attack stunts," "defense stunts," and "movement stunts."
And to keep the DM from having to decide what kind of "stunts" the monsters use, some of them instead have those stunts laid out as "special abilities." So while anyone can "strangle" someone, the DM doesn't want every monster to use the same tactic. And DMs don't always want to be creative in selecting the stunts a monster tries to use.
By contrast, players generally love picking which stunts they want to try in a given fight.
I don't honestly know, but I suspect this is how it works.