Dragon Snack
First Post
Well, I was excited about something...
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Lizard said:But what about when it's just as cool to have the PCs do it?
Here's an example of that kind of system done poorly, and I am part of the team that did it. I worked on the S&S Gamma World. I was assigned the monsters, mostly converting a lare subset of the original critters and adding a few originals. Since the PC mutation rules hadn't been written yet, I hand-converted all the old Gamma World mutations I needed and gave them to the appropriate monsters, in some cases trimming out a lot of hodge-podge powers to help give each creature more of a coherent focus (uhm, sounds familiar all of a sudden...)
The problem was, the PC mutation rules were very different -- and much, much, sparser -- than the original GW rules, due to those designers having a different 'vision' of GW than I had (I was going for as much of the original gonzo spirit as possible, tied to a richer backstory and more of a reason for most of the creatures which existed; they wanted to get much further away from classic GW, but that's another issue). The result was that the monsters had cool mutations which the PCs should have been able to have, but couldn't. I eventually got to extracting them all from the monster lists and writing them up for PC use, but the frustration at the design disconnects in the original PHB tainted the overall reception of the game, and I still get flamed on GW lists over it. So it goes.
Fact is, when a monster does something Really C^h Nifty, and there's no obvious reason why a PC can't do it, too, a player will ask, "How can I learn to do that?" "Wait for the appropriate supplement" isn't always the best answer, though, given how much has to fit into the 4e PHB, it might be the only viable one. Probably won't be too hard, once we see the way powers are designed and scaled, to figure out what level of feat/talent/power this trick is and offer PCs a chance to buy it. ("Well, first, you need to find a friendly bugbear to teach it to you...good luck with that.")
Nork said:How boring would it be if the first player killed in 4e died from a random club hit from a generic hobgoblin. Would anyone even be discussing the event at all? "Really? A hobgoblin you say? Used a club to hit him and he took damage and died? I say! How terribly exciting."
Aye.Kaisoku said:This is something I'm totally fine with. It keeps these special moves.. well.. special. Monsters and Characters that use them will remain unique in doing so, rather than just getting a +4 at doing it, etc..
Wormwood said:Yep---that's what I guessed when I saw the write-up.
I enthusiastically approve of this design decision---another example of the 'back to basics' approach that seems to be motivating the designers.
mearls said:I don't think the PH has rules for that, but I imagine it'll show up if/when we do assassin-style rogue maneuvers.
Rechan said:Be aware folks, we do have a Martial book coming up in what, October?
We might just have maneuvers/powers/whatever for Rogues and Fighters and unarmed stuff in there.![]()