iwatt
First Post
Corwin said:WoTC agrees actually. That's why they included the optional rules in the ELH for handling just that very situation.
We use the 20---->30 and 1---->-10
You can still hit those oozes if you've got a good enough Attack modifier.

This actually works really well, and we've even added it to saving throws (i.e. a 20 is very good. Conversely a 1 is deadly). I've got a character with a +17 to his fort save, and he still is afraid of some of the weak poisons. I find it really helps avoid those unreal situations, like the monk who asks for a fireball right on top of him, cause he's got evasion and a +15 to his Ref. Or the fact that Robin Hood can't hit the side of a barn 5% of the time, but the rest of the time he can nail his arrow into a spot the size of a coin.
I've benn thinking of using it for skill checks, but haven't taken the plunge yet into accepting it.