frankthedm said:Allow light weapons to attack without the -4
Allow 2 weapon fighting if both weapons are light while grappling
Give armor spikes 19-20 threat in a grapple
Consider removing the improved grapple feat from the game if you are the DM
Raelcreve said:There is nowhere in the rules that requires you to drop your weapons once in a grapple.
And the rules are not well done. Having a different set of rules for a different situation in combat is not "well done." They should all work the same.
Yes, they've been used several times in my game. The dwarf monk in my campaign is quite an effective grappler (with Improved Grapple). He has tangled up and killed many opponents with grapple, including humanoids and monsters. Only a creature bigger than he has an even or better chance of beating him.What's wrong?
Have you actually tried using them? I designed a grappler PC for one of my players. He's about as useful as a wet noodle is in a pit bull fight.
A terminology complaint? Call it "locking" then. And you don't need a wall to pin/lock in D&D. In the Real World you can pin/lock an opponent with one hand, so I don't have a problem with D&D's mechanism here.Pinning? Should be locking. Able to control whether the person can talk if he's pinned? B.S.
Pinning is generally a wrestling term and is done on the ground. But in D&D grappling you are not prone. You can pin someone standing up, if you have a wall to pin them against.
Yeah. Works fine and verisimilitudinously for me.Damage? Only on succeeding at an opposed grapple check (after grappling has been initiated)?
Knees = unarmed damage = see above for opposed grapple check.-4 modifier to attack a grappled opponent? My knees work just fine, thank you.
If this concept is a problem, then just do a normal unarmed attack. Don't grapple. Or have the defender use his grapple bonus +10, sort of like normal AC.Opposed grapple check? WTF? So why don't we have opposed attacks? That's what AC is for...
Then use a normal unarmed attack.And the biggest question, why doesn't it work just like regular combat? It is combat isn't it?