Grappling Rules...?

Raelcreve

First Post
Okay...we all know the grappling rules, well, suck. Has anyone on here posted variant rules before I go off and write my own? (I briefly searched but didn't see any.) Are there any in the suppliment Player's Handbooks that are out?
 

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Wear spiked armor. The 3E Look is there for a reason

Rules changes i use
Allow light weapons to attack without the -4
Allow full attack with 2 weapon fighting if both weapons are light while grappling
Give armor spikes 19-20 threat in a grapple
Consider removing the improved grapple feat from the game if you are the DM
 
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Omg

What's wrong?

Have you actually tried using them? I designed a grappler PC for one of my players. He's about as useful as a wet noodle is in a pit bull fight.

Pinning? Should be locking. Able to control whether the person can talk if he's pinned? B.S.

Pinning is generally a wrestling term and is done on the ground. But in D&D grappling you are not prone. You can pin someone standing up, if you have a wall to pin them against.

Damage? Only on succeeding at an opposed grapple check (after grappling has been initiated)?

-4 modifier to attack a grappled opponent? My knees work just fine, thank you.

Opposed grapple check? WTF? So why don't we have opposed attacks? That's what AC is for...

And the biggest question, why doesn't it work just like regular combat? It is combat isn't it?
 

frankthedm said:
Allow light weapons to attack without the -4
Allow 2 weapon fighting if both weapons are light while grappling
Give armor spikes 19-20 threat in a grapple
Consider removing the improved grapple feat from the game if you are the DM

If a player is grappling then they must "drop" their weapons weither they are light or heavy, so therefore attacking with weapons while in a grapple isn't possible, therefore 2 weapon fighting isn't possible, Armor Spikes unless they are at minimum 3 to 4 inches long wouldn't be able to cause critical damage to body, and having them that long make the armor so cumbersome to the player that he would, more than likely, fail every grapple check he made, and the improved grapple feat is a good thing to keep, think of it as the player has study a form a Judo where specific grapples taught and learned which are hard for an opponent to break out of or prevent. I have to say that IMHO, the grapple system works extremely well, and was actually one of the better planned parts of 3.X
 

Drop weapons...

There is nowhere in the rules that requires you to drop your weapons once in a grapple.

And the rules are not well done. Having a different set of rules for a different situation in combat is not "well done." They should all work the same.
 

Raelcreve said:
There is nowhere in the rules that requires you to drop your weapons once in a grapple.

And the rules are not well done. Having a different set of rules for a different situation in combat is not "well done." They should all work the same.

What I mean by "drop" is simple this, using logic if your holding a Long sword in one hand and a Mace in the other and you want to grab your opponent, you have to free up atleast one of your hands, more than likely both of them, therefore you must do something with the weapons which you already hold in your hands, either drop them to the ground, place them in your belt, gnash them between your teeth...whatever, I don't know about you but I cant pick up a watermelon with the same hand I'm holding and apple in, and as for the speicalized rules for grappling its a specialized style of fighting, nothing like throwing punches and kicks where you simply swing and hope you connect, you have to apply constant force with a grapples and constantly be shifting your grip and your body to hold against someont that's fighting against you.
 

The opposed grapple checks to damage your foe represents "squeezing" and "bending them the wrong way", thus a real big critter is going to grab you and twist till you pop.

A recent wotc web writer [not really rules] suggested weapons need to be dropped to oppose grapple rolls, not a bad idea*, but the rules make having to do that really cruel on anyone who does't want to grapple.
 

What's wrong?

Have you actually tried using them? I designed a grappler PC for one of my players. He's about as useful as a wet noodle is in a pit bull fight.
Yes, they've been used several times in my game. The dwarf monk in my campaign is quite an effective grappler (with Improved Grapple). He has tangled up and killed many opponents with grapple, including humanoids and monsters. Only a creature bigger than he has an even or better chance of beating him.

Pinning? Should be locking. Able to control whether the person can talk if he's pinned? B.S.

Pinning is generally a wrestling term and is done on the ground. But in D&D grappling you are not prone. You can pin someone standing up, if you have a wall to pin them against.
A terminology complaint? Call it "locking" then. And you don't need a wall to pin/lock in D&D. In the Real World you can pin/lock an opponent with one hand, so I don't have a problem with D&D's mechanism here.

Damage? Only on succeeding at an opposed grapple check (after grappling has been initiated)?
Yeah. Works fine and verisimilitudinously for me.

-4 modifier to attack a grappled opponent? My knees work just fine, thank you.
Knees = unarmed damage = see above for opposed grapple check.

Opposed grapple check? WTF? So why don't we have opposed attacks? That's what AC is for...
If this concept is a problem, then just do a normal unarmed attack. Don't grapple. Or have the defender use his grapple bonus +10, sort of like normal AC.

And the biggest question, why doesn't it work just like regular combat? It is combat isn't it?
Then use a normal unarmed attack.

Still don't see a problem. I've used the grapple rules many, many times, and haven't encountered a problem with the mechanic.

Quasqueton
 


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