Arbiter of Wyrms
First Post
Quasqueton said:verisimilitudinously



I think that this whole issue comes back to what I was just saying on another thread regarding character wealth:
Too much realism ruins D&D.
Realism can be really neat, and sometimes it can be fun to roleplay out things that players really know, but generally, abstraction is a good thing. If you know much about martial arts in general, you should realize that the monk class is not terribly realistic. Grappling doesn't really work in the real world the way it does in D&D. Niether does swordplay. Lets not even get started on armor. Injury?! Healing?! You've got to be kidding, right?
It's a game. It can be fun. Don't overthink it.
(hey, neato. I just figured out a sig!)