buzz
Adventurer
I'm guessing it's this.mmadsen said:2. The rules for grappling are clunky.
Someone above used the term "ungainly" in reference to the grapple rules. That's a better fit than "clunky".
Thing is, though, that when I try and come up with a simpler mechanic, I realize that the current rules make perfect sense within the context of the system, even if they do require doing things differently than a normal attack. The melee touch attack makes sense, as does the AoO incurred, as does the Grapple check being BAB+Str, as does needing to make successful grapple checks to do things while grappling, and so on.
The only thing that doesn't make sense to me is not being able to automatically do natural weapon damage with a successful grapple (or at least attack with them at no penalty). It jibes with the RAW, but I tend to side with Skip that it makes sense to allow it regardless.
See, the real issue is just that the D&D rulebooks could be written a lot more clearly than they currently are. Not that they are written poorly, but that they could probably be pared down and made more unambiguous. D&D doesn't need a revision, it needs a rewrite/re-org.