Chun-tzu said:Wanting a mage with healing spells is not much different from wanting a barbarian with healing spells.
Magic Rub said:
A poor analogy my good man.
It's not an unbalance to the game, if done tastefully. It is also not my intention to undermine the "Shtick" of cleric's or any of the "Holy" classes simply to add new depth to an old theme. As was stated before Clerics can cast nearly any wizard spell they want to, if they do the prep. (Domain spells, Any spell, ect. . .) I'm simply suggesting that Wizards should have an opportunity to expand thier horizons as well, after all creating & manipulating magic is the main "Shtick" of a Wizard. A Wizard without the freedom to play with the weave, is like a Barbarian who can only rage during the summer solstice. Yes it's cheesy I know, but it is more apt.
Oh and to be sure Gratis is doing this for himself, & not to become a fulltime healer. The healing thing is only a small part of my total magic master plan for him.![]()
This has totally helped to flesh some idea's out.
Chun-tzu said:If you are satisfied with the healing power that is already available to the standard wizard (healing touch, summoning spells, limited wish, etc.), that's fine. If you want more healing power than that, you're talking about a lot more than just expanding your wizard's horizons.
Chun-tzu said:D&D 3E is a remarkably flexible system, but it has some boundaries, and you're talking about crossing one of them.
Lord Pendragon said:Create a "Prestige School" for arcane magic, the Healing School. A wizard can choose to gain access to the Healing School by giving up access to other schools, just as a specialist wizard does.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.